Demonizer - succubus shmup
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- Prole
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Demonizer - succubus shmup
1.0.0 released 10/30/2020
itch: http://ioribranford.itch.io/demonizer
Steam: https://store.steampowered.com/app/1091390/
The fantasy bullet battle to end monstergirl genocide! A vertical shooter in the early to mid 90s arcade style of Raiden Fighters, Strikers 1945, and Battle Garegga.
Electric Underground review and Normal 1CC
https://www.youtube.com/watch?v=F_kMbAAn8X8
Stream/review keys
https://woovit.com/offer/demonizer
https://keymailer.co/g/games/81646 (You'll have to wait for me to accept your request)
Or look for Demonizer on IndieBoost, or link me your Steam Curator ID and I'll send through Curator Connect.
Last edited by Iori Branford on Fri Nov 20, 2020 1:58 am, edited 12 times in total.
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Re: Demonizer - succubus shmup
Hi,
It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?
Anyways, good programming, keep it up!
It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?
Anyways, good programming, keep it up!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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- Prole
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Re: Demonizer - succubus shmup
Thanks for trying. Indeed, the art is a mix of open assets and the art talent for good new sprites isn't here yet. The idea is you're knocking out and abducting people - women to make more demons like yourself, men to continually harvest their spiritual energy which gives you power. The ones you can pick up are flashing, but could be complemented with some other visual effect.Germanunkol wrote:Hi,
It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?
Anyways, good programming, keep it up!
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- Prole
- Posts: 36
- Joined: Wed Apr 13, 2016 3:53 pm
Re: Demonizer - succubus shmup
Demo 2 out. New stage, new enemy behaviors and some gameplay tweaks.
https://ioribranford.itch.io/demonizer/ ... 221/demo-2
https://ioribranford.itch.io/demonizer/ ... 221/demo-2
- kicknbritt
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Re: Demonizer - succubus shmup
This looks Awesome...
"I AM THE ARBITER!!!" *Pulls out Energy sword and kills everything*
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- Prole
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Re: Demonizer - succubus shmup
I made a small update and started numbering versions. This is version 0.1.1. I made it hopefully not as crushingly hard and replaced the big numbers over your team with proper gauges.
https://ioribranford.itch.io/demonizer/ ... 5/demo-011
https://ioribranford.itch.io/demonizer/ ... 5/demo-011
Re: Demonizer - succubus shmup
It's quite cool. I died a ton, but then realised I should probably skip a few enemies when it gets too crowded. It had a true retro arcade feel, which is probably what you were going for.
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- Prole
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Re: Demonizer - succubus shmup
Version 0.2.0
Stage 2 and some visibility improvements.
https://ioribranford.itch.io/demonizer/ ... 8/demo-020
Stage 2 and some visibility improvements.
https://ioribranford.itch.io/demonizer/ ... 8/demo-020
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- Prole
- Posts: 36
- Joined: Wed Apr 13, 2016 3:53 pm
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- Prole
- Posts: 36
- Joined: Wed Apr 13, 2016 3:53 pm
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