you are. thats what licenses are for.Sulunia wrote:So, i tried to use this nice script in my game. However...
For some odd reason, luafft now returns me an error, bragging about some debugging function not existing, when in fact it does.
With that error, the game splashcreen just stalls. I can hover at the button, but clicking it does nothing.
Actually, looking at the source code of both lovedebug and luafft i found the problem...
You guys use a variable named "msg" whilst luafft uses it as a "function"
What should i do? I really didn't plan on messing around with the source code of none of the external libs i used. I don't even know if i'm allowed to do so.
LoveDebug - A whole new way of debugging your game
Re: LoveDebug - A whole new way of debugging your game
Re: LoveDebug - A whole new way of debugging your game
Allright, managed to get everything working. Using this in addiction to some debug helper stuff i made really looks neat now. Awesome!
https://github.com/Sulunia
Re: LoveDebug - A whole new way of debugging your game
Actually, that's a great example of what kind of problems arise when you don't define your variables and functions as local.
Looking at the code, it looks like an oversight in this case. Using strict.lua or static analysis can catch these problems.
Looking at the code, it looks like an oversight in this case. Using strict.lua or static analysis can catch these problems.
Re: LoveDebug - A whole new way of debugging your game
Hi. Awesome work on this, it's really great!
Tho... I'm having a problem with the background color on my game. no matter what I set it to be, it gets replaced by 0,0,0 by LoveDebug. How can I change this?
Tho... I'm having a problem with the background color on my game. no matter what I set it to be, it gets replaced by 0,0,0 by LoveDebug. How can I change this?
- Ranguna259
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Re: LoveDebug - A whole new way of debugging your game
I'll try to fix this once I get home, it should be an easy fix.
EDIT: Fixed, just redownload the latest version from the first post and everything should be fine
There was a line in love.run that cleared the background color to the current background color in 0.9.2 but this was changed to clear to transparent black (0, 0, 0, 0) if no arguments are provided in LÖVE 0.10.0.
EDIT: Fixed, just redownload the latest version from the first post and everything should be fine
There was a line in love.run that cleared the background color to the current background color in 0.9.2 but this was changed to clear to transparent black (0, 0, 0, 0) if no arguments are provided in LÖVE 0.10.0.
Re: LoveDebug - A whole new way of debugging your game
Hey, thank you for answering, that was fast!
So, the background color isn't changing now.
I'm not sure if I'm doing anything wrong but the overlay isn't being drawn anymore.
EDIT:
Nevermind, I got it, just needed to uncomment line 806/807. Thanks again!
So, the background color isn't changing now.
I'm not sure if I'm doing anything wrong but the overlay isn't being drawn anymore.
EDIT:
Nevermind, I got it, just needed to uncomment line 806/807. Thanks again!
- Ranguna259
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Re: LoveDebug - A whole new way of debugging your game
Damn, sorry about that, I totally forgot about those xD
Nice work fixing it, the next update will be in your name.
I'll update it in a few hours, you can make a pull request to the repo if you want
Nice work fixing it, the next update will be in your name.
I'll update it in a few hours, you can make a pull request to the repo if you want
Re: LoveDebug - A whole new way of debugging your game
Was the comment thing fixed or do I need to do it if I just downloaded the latest unofficial version?
- Ranguna259
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Re: LoveDebug - A whole new way of debugging your game
The commented lines were uncommented on the latest unofficial version, 1.4.4 by beuz, just download it from the first page or from github.Zireael wrote:Was the comment thing fixed or do I need to do it if I just downloaded the latest unofficial version?
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