:D

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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zac352
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:D

Post by zac352 »

Sets the render target to a specified Framebuffer. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.
That's what they're for! Drawing to images!
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Thursdaybloom
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Re: :D

Post by Thursdaybloom »

I don't get it. Why are your posts so irrelevent to anything. Your post count is over double mine already, which is no surprise really when you make such inane posts that the only name you can think of for a thread is ":D". In no way is this thread supportive, creative or condusive to discussion.

I'm pointing this out because when I see red next to a forum to indicate there's new posts I don't appreciate going to the effort of checking only to be greeted by your spam. This is a community where we strive to help each other not only code but be creative. I realise you have good intentions and attempt to offer your support in the form of code. Those posts aren't the problem, it's the rubbish like this; non-descript thread title and pointless text in the body.

Please refrain from spamming our community

Thank you
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zac352
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Re: :D

Post by zac352 »

But... It's a good thing that I can draw lines to an image without defining my own line function... :(
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walesmd
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Re: :D

Post by walesmd »

But no one cares - this isn't your personal blog. If you want to share every thought that comes across you mind, visit http://www.tumblr.com/
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