![Image](https://p.hagelb.org/liquid-runner.png)
This is the first time I'd done any sprites or music, so I learned a lot about that. My kids (7 and 8 years) helped with the sprites. Right now there are only 3 levels, but I want to add more in the future.
One unusual thing about the game is that I created it using Polywell, which is my LÖVE live-coding editor environment I created for my other game Bussard. (https://gitlab.com/technomancy/polywell) You can embed Polywell into your game, and it lets you do all your coding while the game is running and reload as you go, as well as experimenting using its in-game console. I found that to be really helpful for making changes quickly, and I hope to write up a bit about that style of development in the future.
Downloads at https://technomancy.itch.io/liquid-runner
Source code is currently inside the Polywell repo: https://gitlab.com/technomancy/polywell ... e/init.lua It's about 500 lines of code for the game itself, and uses Bump, Lume, and Serpent libs.
The game comes with a level editor, (hit tilde to toggle it) but it only works if you run from source, not from a release.