Code: Select all
love.timer.sleep(1/60-frame_time)
So to be clear I need graphics and logic to update 60 times per second, but can only get 62.I'm telling the FPS using love.timer.getFPS()
Here's my love.run:
Code: Select all
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
end
if love.load then love.load(arg) end
-- We don't want the first frame's dt to include time taken by love.load.
if love.timer then love.timer.step() end
local dt = 0
-- Main loop time.
while true do
local start_time = love.timer.getTime()
-- Process events.
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a
end
end
love.handlers[name](a,b,c,d,e,f)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
-- Call update and draw
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics and love.graphics.isActive() then
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.origin()
if love.draw then love.draw() end
love.graphics.present()
end
local end_time = love.timer.getTime()
local frame_time = end_time - start_time
if love.timer then love.timer.sleep(1/60-frame_time) end
end
end
Thanks for reading, any help would be appreciated