Sorry for my stupid question. >.<; I hope you don't mind helping a complete newbie out.
Code: Select all
function love.load()
-- our tiles
tile = {}
for i=0,2 do -- change 3 to the number of tile images minus 1.
tile[0] = love.graphics.newImage( "test1.bmp" )
tile[1] = love.graphics.newImage( "test2.bmp" )
tile[2] = love.graphics.newImage( "test3.bmp" )
love.graphics.setFont(12)
map_w = 20
map_h = 20
map_x = 0
map_y = 0
map_offset_x = 30
map_offset_y = 30
map_display_w = 14
map_display_h = 10
tile_w = 64
tile_h = 64
map={
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 2, 2, 2, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 1, 0, 2, 2, 2, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0, 0},
{ 0, 2, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0},
{ 0, 2, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0},
{ 0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
end
function love.draw()
function draw_map()
for y=1, map_display_h do
for x=1, map_display_w do
love.graphics.draw(
tile[map[y+map_y][x+map_x]],
(x*tile_w)+map_offset_x,
(y*tile_h)+map_offset_y )
end
end
end
end
end