Hello there !
Recently I got obsessed with maze generation algorithm, and I wanted to write my own.
I thought it was a good opportunity to -finally- test Love. I must say I'm very impressed:
everything is so simple and intuitive, and it's very easy to install and deploy games
Also, I use sublime, and I miss A LOT the possibility to set breakpoints and inspect variables
Maybe I'll try ZeroBrain next time.
Anyway, Love is great, and perfect for small/experimental projects
Enough talking:
My first project: Labyrinth
Re: My first project: Labyrinth
Welcome to the club (and to the forums!)URZq wrote:Hello there !
Recently I got obsessed with maze generation algorithm, and I wanted to write my own.
I wrote a blog post about two very specific types of mazes: http://orden-y-concierto.blogspot.com/2 ... mazes.html
It was before I knew LÖVE so I wrote the generator in Python.
That's the nicest thing about it indeed.I thought it was a good opportunity to -finally- test Love. I must say I'm very impressed:
everything is so simple and intuitive, and it's very easy to install and deploy games
Nice job. I only miss creating an entry and an exit. Also, it's not immediately clear at the start which are walls and which are passages, in part precisely due to the lack of an entry and an exit. But sure, for an experimental algorithm testing lab it's great.[...]
Enough talking:
Re: My first project: Labyrinth
Hey !
Nice article, I'm still reading it
It made me realize that I could do better:
Nice article, I'm still reading it
It made me realize that I could do better:
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Re: My first project: Labyrinth
If you're interested in mazes, have you checked out the maze thread? Some really cool implementations in there...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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