Thank you all for replies!
When i played board game yesterday on 3:00 AM I find out cool ideas for engine and editor
Сaffeine and this game did their job
[Update 3] CloveX - powerfull game editor and engine for LÖVE
Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE
Thanks for helping me find electron AnRu. This is a very nice way to develop tools.
Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE
I founded electron exactly in same wayPangit wrote:Thanks for helping me find electron AnRu. This is a very nice way to develop tools.
- EntranceJew
- Prole
- Posts: 31
- Joined: Fri Apr 03, 2015 10:02 pm
- Location: Saint Petersburg, Florida
- Contact:
Re: [Update 2] CloveX - powerfull game editor/engine for LÖVE
Hello friends. I think this is a great idea, it's the kind of thing that would really help out love's usability. I can understand doing things in an external editor, as long as the javascript is general enough it can eventually be ported to native controls.
If you wanted to go the true unity-esque way of doing things, you could use the fancy new IMGUI library in lua-land, most of unity's editor is written using IMGUI. A lot of unity's power comes in the form of being able to extend the editor by adding panels, adding tools and scene management widgets, etc.
But I say focus on your key list of things first, making strong progress in one direction will highlight a lot of the key challenges that we'd be faced with in a pure-love version of an editor.
If you wanted to go the true unity-esque way of doing things, you could use the fancy new IMGUI library in lua-land, most of unity's editor is written using IMGUI. A lot of unity's power comes in the form of being able to extend the editor by adding panels, adding tools and scene management widgets, etc.
But I say focus on your key list of things first, making strong progress in one direction will highlight a lot of the key challenges that we'd be faced with in a pure-love version of an editor.
Re: [Update 2] CloveX - powerfull game editor/engine for LÖVE
Thank you for that, i curretly thinking about better scene renderer in editor and faced that editor-framework had a problems with itEntranceJew wrote:Hello friends. I think this is a great idea, it's the kind of thing that would really help out love's usability. I can understand doing things in an external editor, as long as the javascript is general enough it can eventually be ported to native controls.
If you wanted to go the true unity-esque way of doing things, you could use the fancy new IMGUI library in lua-land, most of unity's editor is written using IMGUI. A lot of unity's power comes in the form of being able to extend the editor by adding panels, adding tools and scene management widgets, etc.
But I say focus on your key list of things first, making strong progress in one direction will highlight a lot of the key challenges that we'd be faced with in a pure-love version of an editor.
For now i focused more on engine. Editor is only a half of the project.
With pgimeno's help i achieved rewrited version of transformations and now working on other build-in components, like Sprite, etc.
Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE
With a suitable GUI, I think we could implant an editor like Defold editor. (http://www.defold.com). If anyone interested in this, I think we can work together.AntonioModer wrote: I found powerful UI library:
Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE
Working together is a good ideaAlexar wrote:With a suitable GUI, I think we could implant an editor like Defold editor. (http://www.defold.com). If anyone interested in this, I think we can work together.AntonioModer wrote: I found powerful UI library:
Check your messages
Re: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Check out new updates at the first post
Who is online
Users browsing this forum: Bing [Bot] and 4 guests