physics - make a score when objects collide

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valossa
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physics - make a score when objects collide

Post by valossa »

hello i saw a tutorial about love.physics where a ball interact with blocks, i create some other blocks and the objective of the game is fall the big block, redirecting the ball , and make it hit the blocks to fall.
But i need a little halp to make a score like this:
alwayes the ball hit the big block add a counter on the score, the game will end when the big block falls, win the player that have the lower number of hits to fall the block
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Beelz
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Re: physics - make a score when objects collide

Post by Beelz »

I didn't happen to look at the code, but this may help you.

Code: Select all

if self:hasBeer() then self:drink()
else self:getBeer() end
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