Nice library, but its a bit tough trying to use this without working non-trivial examples.
Any chance of updating that tutorial http://lua.space/gamedev/using-tiled-maps-in-love
Compared to Cocos2D most of the tutorials/documentation is pretty thin on the ground.
Simple Tiled Implementation - STI v1.2.3.0
Re: Simple Tiled Implementation - STI v0.16.0.2
Do you have any specific issues you'd like addressed?
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
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LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
Re: Simple Tiled Implementation - STI v0.16.0.2
Specifically I would love a tutorial that showed spawning enemies, player start locations, movement of player, movement of enemies, animated tiles, showcased the features of the library. Collisions, items.
Kinda like this...
https://www.raywenderlich.com/39113/coc ... ial-part-1
Is there an working tutorial that shows these things?
Kinda like this...
https://www.raywenderlich.com/39113/coc ... ial-part-1
Is there an working tutorial that shows these things?
Re: Simple Tiled Implementation - STI v0.16.0.2
I talk about spawning a player (and in turn, enemies) in my tutorial. As for the rest of the things, they are pretty out of scope for STI. You're asking me to teach you how to use Tiled, or how to make a game. STI is a single library that loads (and renders) a Tiled map. You still need to know how to do the rest of the gamedev stuff.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
Re: Simple Tiled Implementation - STI v0.16.0.2
Fair enough. So the library implements all of the features of tiled?
Re: Simple Tiled Implementation - STI v0.16.0.2
There is a feature list on the OP, but yes, it implements basically everything that you can do in Tiled.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
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- Prole
- Posts: 2
- Joined: Wed Jul 27, 2016 10:38 am
Re: Simple Tiled Implementation - STI v0.16.0.2
Hello,
Is it possible to acquire which tiles or layers the player is colliding with? In my case I'm trying to make a simple platformer using box2d, where the player is either on the ground or attached to a wall. Ground tiles have the tile properties: collidable=true and ground=true, walls have: collidable=true and wall=true, but I'm having trouble understanding how I could distinguish these collisions.
I based the implementation around the STI Tech Demo, where the player has a body, shape and fixture. I tried playing around with the player's body using body:getContactList(). But I can't access tile properties using this, can I?
Please excuse my ignorance
Best regards
Is it possible to acquire which tiles or layers the player is colliding with? In my case I'm trying to make a simple platformer using box2d, where the player is either on the ground or attached to a wall. Ground tiles have the tile properties: collidable=true and ground=true, walls have: collidable=true and wall=true, but I'm having trouble understanding how I could distinguish these collisions.
I based the implementation around the STI Tech Demo, where the player has a body, shape and fixture. I tried playing around with the player's body using body:getContactList(). But I can't access tile properties using this, can I?
Please excuse my ignorance
![Confused :?](./images/smilies/ms-confused.png)
Best regards
Re: Simple Tiled Implementation - STI v0.16.0.2
You can use the map:convertPixelToTile method convert the player's position to a tile, and then determine which tiles it may be touching base don proximity.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
Re: Simple Tiled Implementation - STI v0.16.0.2
Hi, I am completely new, first time posting on here and am trying to learn Love2D/Lua/STI I've basically done the hello world and went through some basic video tutorials. I'm trying to get the basic example found on the STI github page working, (copied and pasted it verbatim) but I get: module 'sti' not found
I apologize in advance for the dumb question, I have local sti = require "sti" but do I need to install sti somehow? I tried googling and searching this forum but didn't really get an answer, maybe this question is too basic to find a post on. Help?
I apologize in advance for the dumb question, I have local sti = require "sti" but do I need to install sti somehow? I tried googling and searching this forum but didn't really get an answer, maybe this question is too basic to find a post on. Help?
-
- Prole
- Posts: 2
- Joined: Wed Jul 27, 2016 10:38 am
Re: Simple Tiled Implementation - STI v0.16.0.2
Thank you, I'll give it a go.Karai17 wrote:You can use the map:convertPixelToTile method convert the player's position to a tile, and then determine which tiles it may be touching base don proximity.
How does your directory structure look? Make sure the folder sti has the script init.lua. If not, maybe you have another folder called sti inside sti. Either move the files from that folder back one level, or do sti = require "sti/sti" in lua.rodi wrote:I get: module 'sti' not found
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