Hi,
I switched from a Mac machine to a new Windows box, and would like to set up Visual Studio to work with LÖVE. I know that there's ZeroBrane Studio available for Windows (which I also used on the Mac), but I thought I'd give Visual Studio a try this time.
I configured Visual Studio and Babelua according to this topic: viewtopic.php?f=3&t=79884&p=181765&hili ... io#p181765
But my problem now is that I can't get the debugger to work (the main reason why I want to use Visual Studio). I can successfully run LÖVE using Babelua's "Run Without Debugging", but if I try to "Start Debugging" (F5), I get the following error message:
https://db.tt/jTuiwqmh
Here's my Babelua setup for this example project:
https://db.tt/SrbVEnBj
LÖVE itself has been installed to the standard directory on "C:\Program Files".
Did anyone have success with a similar setup, and can tell me maybe what settings I need to change?
Configuring Visual Studio with Babelua for LÖVE
Re: Configuring Visual Studio with Babelua for LÖVE
Late reply, but maybe other people also wanted to know a solution?Did anyone have success with a similar setup, and can tell me maybe what settings I need to change?
Install BabeLua and after this, first start Visual Studio as Admin (important!; after this you can start VS as normal User).
Create a Lua Project, go to project settings and setup like this:

Lua exe path: c:\Projects\0100\love.exe
Working path: c:\Projects\0100\game
Command line: ./
In Lua exe path you put Löve.
In Working path you put your project...main.lua should be there!
Have some fun with debugging lua

cheers
Re: Configuring Visual Studio with Babelua for LÖVE
I did start VS as an Admin but still getting the same problem Eroica mentioned. If I run without debugger everything is fine, but otherwise I get the error message about "Error starting process love.exe"
I'm using VS 2015, the free edition.
I'm using VS 2015, the free edition.
Currently working on Breaking Fast, a competitive 2D "mario kart alike" racing game! Already passed steam greenlight, hopefully soon to be released! 

Re: Configuring Visual Studio with Babelua for LÖVE
Maybe you use Löve 64bit ?
Visual Studio is always 32bit
.
So just use Löve 32 bit.
Visual Studio is always 32bit

So just use Löve 32 bit.
Re: Configuring Visual Studio with Babelua for LÖVE
I have the feeling it's going to be that, I'll try tomorrow and I'll let you now! Thanks! 

Currently working on Breaking Fast, a competitive 2D "mario kart alike" racing game! Already passed steam greenlight, hopefully soon to be released! 

Re: Configuring Visual Studio with Babelua for LÖVE
Yes, it did work!SiENcE wrote:Maybe you use Löve 64bit ?
Visual Studio is always 32bit.
So just use Löve 32 bit.

Currently working on Breaking Fast, a competitive 2D "mario kart alike" racing game! Already passed steam greenlight, hopefully soon to be released! 

Re: Configuring Visual Studio with Babelua for LÖVE
No problem
. Good Luck, i think VS+Babelua is the best debug environment for löve.

Re: Configuring Visual Studio with Babelua for LÖVE

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- Prole
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Re: Configuring Visual Studio with Babelua for LÖVE
Everything seems to work. But how do you set up code completion for the LOVE API?
Re: Configuring Visual Studio with Babelua for LÖVE
I too would like to know this. As far as I can tell, this isn't possible yet? I hope I'm wrongphobos2077 wrote: ↑Sun Feb 12, 2017 4:51 pm Everything seems to work. But how do you set up code completion for the LOVE API?

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