so im trying to write a line into a file. i know what like i want to delete and replace but for some reason i just cant get the line to be removed and replaced...
the reason for this is user information updating on the server so the line contains serveral bits or data but im just going to re write the whole line.
right now im deleting the whole fine and re creating it... but i think this is going to be real bad when there are many users trying to update at once...
i just want the line to be removed and replaced ?? anyone have a way of doing this, i cant seem to find any reference maternal besides string library lol.
so what happens is when a payer updates it just replaces his info into the line(which is already indexed) i just have no way of re writing it,,,
writing a line into a file..?
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Re: writing a line into a file..?
Open your file (read)- then you read your file into a table, you replace the portion of the table with the data you want. Then you write that table back to the file (or a new file - whatever you want).
There are other things you can do. Generally I go with the brittle approach of just assuming that the data is going to be at line n, and amend my table at that n. But to handle a situation where a file could have data at different portions really you should be searching the table for the data you want to amend. But that will take time. So if you know for sure that the position of the data will not change. Then you go with the first. If a file is a bit more unclear where it will store the information you want then your need to search for it.
The code is slightly different depending on if you are working with a binary file or a text file. But the main thing to remember is to close the file stream. And pay attention to the type that you assign to the stream (read, write, read+write) Common got-cha with files is trying to write to a stream that is read and vice versa.
If the file is huge there are some weird errors you will get using the above method. But for something like a configuration file its not going to be a problem.
On something that has multiple writes, and you might have corruptions from re-writes at the same time you need to think about using a database to manage the data then your program talks to the database and makes requests to that instead of directly messing with a flat file. The advantage is the database can handle multiple access requests and avoid the problem of corruption like you would have with the flat file.
Then you are looking at your server configuration. How much ram do you have? how big is the file. Fastest way is to keep the database in memory - Riak is a good example of this. Very simple to use. It is nice for things like high-score lists, ect.. Anything where you need high-availability and speed.
Like on a server for example - you have clients that send there player position data and other commands that affect the game world. In return the client wants an update of the game world from the server. In a database were assume that your game has only one room to keep it simple.
The server would dispatch a update to each client that was accessing the server with the data that the client would use to run the game.
The advantage of using the database is you would have each clients position and what it was doing as keys in the database. Depending on the client connection each should receive a up-to date picture of what's happening across all the clients in a shared space.
I don't see how you could do this with flat files, not without errors anyway or reimplementing a database.
There are other things you can do. Generally I go with the brittle approach of just assuming that the data is going to be at line n, and amend my table at that n. But to handle a situation where a file could have data at different portions really you should be searching the table for the data you want to amend. But that will take time. So if you know for sure that the position of the data will not change. Then you go with the first. If a file is a bit more unclear where it will store the information you want then your need to search for it.
The code is slightly different depending on if you are working with a binary file or a text file. But the main thing to remember is to close the file stream. And pay attention to the type that you assign to the stream (read, write, read+write) Common got-cha with files is trying to write to a stream that is read and vice versa.
If the file is huge there are some weird errors you will get using the above method. But for something like a configuration file its not going to be a problem.
On something that has multiple writes, and you might have corruptions from re-writes at the same time you need to think about using a database to manage the data then your program talks to the database and makes requests to that instead of directly messing with a flat file. The advantage is the database can handle multiple access requests and avoid the problem of corruption like you would have with the flat file.
Then you are looking at your server configuration. How much ram do you have? how big is the file. Fastest way is to keep the database in memory - Riak is a good example of this. Very simple to use. It is nice for things like high-score lists, ect.. Anything where you need high-availability and speed.
Like on a server for example - you have clients that send there player position data and other commands that affect the game world. In return the client wants an update of the game world from the server. In a database were assume that your game has only one room to keep it simple.
The server would dispatch a update to each client that was accessing the server with the data that the client would use to run the game.
The advantage of using the database is you would have each clients position and what it was doing as keys in the database. Depending on the client connection each should receive a up-to date picture of what's happening across all the clients in a shared space.
I don't see how you could do this with flat files, not without errors anyway or reimplementing a database.
Re: writing a line into a file..?
so how do i insert it at the line? i cant find examples of it. i understand how it works.just not the function to delet a line and replace it lol.
in my server all of the players that have an account possible are loaded into a table at the start of the server so it can be handled fast. no need to keep opening and closing files. the tables are indexed at the same as the position was in the file, <--- thats how i know where my update line is, but i still need an example
i need an example of a basic script that could show me the insertion of a line. and also how to delet the line.
in my server all of the players that have an account possible are loaded into a table at the start of the server so it can be handled fast. no need to keep opening and closing files. the tables are indexed at the same as the position was in the file, <--- thats how i know where my update line is, but i still need an example
i need an example of a basic script that could show me the insertion of a line. and also how to delet the line.
Re: writing a line into a file..?
let me have a dig around... I think i have an xml writer somewhere.
but to give you a hint - you look at your file. Note the line where the data that you want to mess with lives. for example in my xml writer it was at a location of line 1085 in the file. I wrote that down.
Then in my lua script I loaded the file into the table, then I just did mytable[1065] = "the new data"
This then has updated your table, it was then just a matter of writing the table to the file.
Let me look for the script...
but to give you a hint - you look at your file. Note the line where the data that you want to mess with lives. for example in my xml writer it was at a location of line 1085 in the file. I wrote that down.
Then in my lua script I loaded the file into the table, then I just did mytable[1065] = "the new data"
This then has updated your table, it was then just a matter of writing the table to the file.
Let me look for the script...
Re: writing a line into a file..?
i can edit the table values easy. i,m just not sure on the syntax for updating said line. one sec ill pull up somthing i think may work idk yet
edit:
i really wish
love.filesystem.write( name, data, size ) had a line number for insertion
edit:
i really wish
love.filesystem.write( name, data, size ) had a line number for insertion
Re: writing a line into a file..?
f = io.input ("test.txt")
repeat
s = f:read ("*l") -- read one line
if s then -- if not end of file (EOF)
print (s) -- print that line
end
until not s -- until end of file
f:close () -- close that file now
here is the stadard io libray for lua but its edited to show wht i want bellow
f = io.input ("test.txt")
s = f:read ("*l") -- read one line
repeat
index = index+1 -- an index number for each line
if index = slot then -- the line we want to change
f:write() <----- write the new data to the line
end
until not s -- until end of file
f:close () -- close that file now
repeat
s = f:read ("*l") -- read one line
if s then -- if not end of file (EOF)
print (s) -- print that line
end
until not s -- until end of file
f:close () -- close that file now
here is the stadard io libray for lua but its edited to show wht i want bellow
f = io.input ("test.txt")
s = f:read ("*l") -- read one line
repeat
index = index+1 -- an index number for each line
if index = slot then -- the line we want to change
f:write() <----- write the new data to the line
end
until not s -- until end of file
f:close () -- close that file now
Re: writing a line into a file..?
Code: Select all
-- readline = the line number you want within the file test.txt
readline = 7
-- lines is the n-1 (where were are counting from 0 so its actually 2..) We are telling the for loop how many times to cycle.
lines = readline - 2
-- the magic, iter is reading each line of the file in order on each cycle of the for loop.
iter = io.lines 'test.txt'
-- checking that there are enough lines in the file.
for i=0, lines do
if not iter() then
error 'Not enough lines in file'
end
end
line = iter()
-- print the line to the screen
print(line)
You can remove lines from a file...
Code: Select all
function remove( filename, starting_line, num_lines )
local fp = io.open( filename, "r" )
if fp == nil then return nil end
content = {}
i = 1;
for line in fp:lines() do
if i < starting_line or i >= starting_line + num_lines then
content[#content+1] = line
end
i = i + 1
end
if i > starting_line and i < starting_line + num_lines then
print( "Warning: Tried to remove lines after EOF." )
end
fp:close()
fp = io.open( filename, "w+" )
for i = 1, #content do
fp:write( string.format( "%s\n", content[i] ) )
end
fp:close()
end
-- this removes the first line in the file.
remove("test.txt",1,1)
https://www.rosettacode.org/wiki/Remove ... a_file#Lua
This was the technique I used in the XML writer program I couldn't find.
Here is your insert function...
Code: Select all
function justTheTip( filename, starting_line, num_lines, chord )
local fp = io.open( filename, "r" )
if fp == nil then return nil end
content = {}
i = 1;
for line in fp:lines() do
if i < starting_line or i >= starting_line + num_lines then
content[#content+1] = line
end
i = i + 1
end
if i > starting_line and i < starting_line + num_lines then
print( "Warning: Tried to remove lines after EOF." )
end
fp:close()
fp = io.open( filename, "w+" )
content[starting_line]=chord
for i = 1, #content do
fp:write( string.format( "%s\n", content[i] ) )
end
fp:close()
end
-- Ok so the first parameter is a file, second is the line number,
-- third is the number of lines after you want to erase, the final string is what you want to update the file with.
justTheTip("test.txt", 2, 0, "Denki Groove")
Re: writing a line into a file..?
Files are continuous binary streams of data. They are not organized in lines, but in sectors. If you need to insert or delete data in a file, *everything* that comes after that change must be rewritten to accommodate for the size variation. For example, if a file is 1GB long, and you want to delete a byte in position 200, then the byte at position 201 must be written to 200; the byte at position 202 must be written to 201, ... the byte at position 1GB-1 must be written to position 1GB-2, and finally the file must be truncated to 1GB-1. No way to do that without rewriting every sector starting from that position. And expanding a file is even harder.
No software I know allows you to replace a line in a file without rewriting it entirely. That includes editors: they rewrite the whole file every time you save.
If you need files organized in records of a certain length, that's what databases are about. Unfortunately, LÖVE doesn't include a database management system.
No software I know allows you to replace a line in a file without rewriting it entirely. That includes editors: they rewrite the whole file every time you save.
If you need files organized in records of a certain length, that's what databases are about. Unfortunately, LÖVE doesn't include a database management system.
Re: writing a line into a file..?
ok so here is my new question. right now its updating one line at a time... now i need somthing new to update the whole file from the user data tables. see the saving code below(modified)
i really dont want to have to use this to update the thing every now and then
-- or somthing like this to get it to save. i do like the ability to save an idividual line and will be used for important updates in other systems. possably
so what im trying to do is load the full player table which is this ( player_data_table = { tabel,table,table } )
its timmed so say every 5 min it updates everyone at once. cutting down on response times.
Code: Select all
function file_update( filename, index, iterations)
local fp = io.open( filename, "r" )
if fp == nil then return nil end
local content = {}
i = 1;
for line in fp:lines() do -- iterate threw lines
if i < index or i >= index + iterations then --if i =key < index or index is greater than index +iterations
content[#content+1] = line -- content = line at line index
end
i = i + 1
end
if i > index and i < index + iterations then -- warning/ error
print( "Warning: Tried to remove lines after EOF." )
end
fp:close()
fp = io.open(filename, "w+" )
local chord = string.format("%s%s%s%s%s%s%s%s%s",player_data_table.name[index],"|",player_data_table.pass[index],"|",player_data_table.auc[index],"|",player_data_table.prokey[index],"|",player_data_table.ip[index])
print(chord)
content[index]= chord
for i = 1, #content do
fp:write( string.format( "%s\n", content[i] ) )
end
fp:close()
end
i really dont want to have to use this to update the thing every now and then
-- or somthing like this to get it to save. i do like the ability to save an idividual line and will be used for important updates in other systems. possably
Code: Select all
function file_update_all(dt)
system_refresh_rate = system_refresh_rate + dt
if system_refresh_rate > system_refresh_ratemax then
system_refresh_rate = 0
for i = 1,#player_data_table.name do
file_update( "main_server_files/userdata.lst", i, 0)
end
end
end
so what im trying to do is load the full player table which is this ( player_data_table = { tabel,table,table } )
its timmed so say every 5 min it updates everyone at once. cutting down on response times.
Re: writing a line into a file..?
currently the code above runs fine. it does have to call the function to save for each object in the table so it iterates allot over the strings. anyone just have a way to do the whole file?
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