bartbes wrote:Why? Everything is in the same unit, mixing units would make things weird.
I suppose. My gut feeling is that it would be less weird / more convenient / more intuitive if "setMeter units" were only used for stuff that actually benefit from setMeter being a "convenient way to draw the objects directly to the screen without the need for graphics transformations." Maybe it would just be weird though, I don't know. I do hope that if the simplified physics API that's been discussed is ever put into place, setMeter moves over there and the current physics API ditches all the Physics:scale* stuff and switches over to meters for everything.
Someguynamedpie wrote:You can also make the units inches, feet, kilometers, lightyears, there is no real "unit" unless you make it yourself.
Box2d uses meters, I'm suggesting that it might be good for love.physics to do the same in some cases, and not just use "setMeter units" everywhere.