Hello, I'm not a very active community member, but I am an active LOVE2D user! About a year ago I made a small time lapse video which many of you might have seen. What I made in that video was hardly a game, all you could do is run around. Just recently, I made a 13 minute time lapse video of developing a small shooter roguelike (starting mostly from scratch, but all of it is not showed in the video) that has more of a game feel than what I had developed previously. There's annotations on what is being coded and a small clip of what the end result is at the end of the video. I plan to release a cleaner version of the code on GitHub after some refactoring. In the meantime, any recommendations and feedback is appreciated!
Video: https://www.youtube.com/watch?v=m9RbJ4QIHYE
Controls:
WASD - Movement
Left click - Shoot
F - Descend to a new level
Note: There is a small loading time in order to load each level. There's a lighting issue with the downstairs tile. Sometimes the player can't access the downstairs room, and the game is not that hard
Shooter Roguelike and Time Lapse Video of Some Development
Re: Shooter Roguelike and Time Lapse Video of Some Development
Nice video, I watched it till the end.
you code pretty much the way I do myself, found that kinda interesting :>
Good work.
you code pretty much the way I do myself, found that kinda interesting :>
Good work.
Re: Shooter Roguelike and Time Lapse Video of Some Development
Thank you, and I'll take that as a complimentMadByte wrote:Nice video, I watched it till the end.
you code pretty much the way I do myself, found that kinda interesting :>
Good work.
Re: Shooter Roguelike and Time Lapse Video of Some Development
Well oops. I had accidentally uploaded a .love file that had the wrong amount of XP required to level up, making it super easy to level up...
Re: Shooter Roguelike and Time Lapse Video of Some Development
It looks nice. Unfortunately it runs at just about 15 FPS on my laptop so I couldn't really check out the gameplay myself. Looking forward to see it on github
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