Here is a simple game, if you think i should continue then tell me in the comments. I honestly dgaf if you say its bad or critique my game. every thing you need to know is in the control.txt file read that and your ready to play.
Critique every thing you can.
... and vote
LottoSim
- Le_juiceBOX
- Citizen
- Posts: 71
- Joined: Sat Mar 26, 2016 3:07 pm
LottoSim
- Attachments
-
- Contols.txt
- (384 Bytes) Downloaded 217 times
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- LottoSim.love
- love file
- (12.14 KiB) Downloaded 266 times
Last edited by Le_juiceBOX on Fri Jul 15, 2016 4:08 am, edited 4 times in total.
- Autophoenix
- Prole
- Posts: 40
- Joined: Thu Mar 06, 2014 4:18 pm
- Location: Rio de Janeiro, Brazil
Re: LottoSim
This is an amusing 2 minutes, however I don't think much can really be done with it.
Also, I don't know what size screen you're working with, but 1600x900 is much larger than most peoples screens, being ~1280x800, also it has no need to be anywhere that big, as there's a massive amount of blank unused space.
But good luck with it and future projects, if something can be done with it, go ahead and have fun!
Also, I don't know what size screen you're working with, but 1600x900 is much larger than most peoples screens, being ~1280x800, also it has no need to be anywhere that big, as there's a massive amount of blank unused space.
But good luck with it and future projects, if something can be done with it, go ahead and have fun!
Learning to Löve.
- Le_juiceBOX
- Citizen
- Posts: 71
- Joined: Sat Mar 26, 2016 3:07 pm
Re: LottoSim
skyHights wrote:This is an amusing 2 minutes, however I don't think much can really be done with it.
Also, I don't know what size screen you're working with, but 1600x900 is much larger than most peoples screens, being ~1280x800, also it has no need to be anywhere that big, as there's a massive amount of blank unused space.
But good luck with it and future projects, if something can be done with it, go ahead and have fun!
thank you for the feed back! I understand that it isn't visually appealing and the screen size i didn't take in to consideration sorry about that.
Re: LottoSim
You could try using fullscreen instead of windowed with a dimension that's annoyingly large for most peoples' screens, just be sure to add an easy way to exit the game.Le_juiceBOX wrote:skyHights wrote:This is an amusing 2 minutes, however I don't think much can really be done with it.
Also, I don't know what size screen you're working with, but 1600x900 is much larger than most peoples screens, being ~1280x800, also it has no need to be anywhere that big, as there's a massive amount of blank unused space.
But good luck with it and future projects, if something can be done with it, go ahead and have fun!
thank you for the feed back! I understand that it isn't visually appealing and the screen size i didn't take in to consideration sorry about that.
width, height = love.graphics.getDimensions()
love.window.setFullscreen( true/false )
Re: LottoSim
Automatic fullscreen on start would be just as annoying, if not more.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: LottoSim
Fair enough, then a better solution would be using love.window.getDesktopDimensions() to work out what the dimensions of the window should be, just don't have it take up the entire screen.Nixola wrote:Automatic fullscreen on start would be just as annoying, if not more.
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