Ever wondered what Conway's game of life would look like with bloom and a transition animation? Neither have i.
It uses shaders, and canvases.
Controls:
-Space: Toggle simulaation
-s: Step simulation
-escape: Quit
-c: Clear map (kills all cells)
-R: Nothing.
Blur shaders by slime.
Conway's game of life (with bloom and stuff)
Conway's game of life (with bloom and stuff)
- Attachments
-
- Game of life.love
- (3.5 KiB) Downloaded 545 times
Re: Conway's game of life (with bloom and stuff)
I love that stuff.
Here's my heart beat creation:
Here's my heart beat creation:
- slime
- Solid Snayke
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Re: Conway's game of life (with bloom and stuff)
veethree wrote:Ever wondered what Conway's game of life would look like with bloom and a transition animation? Neither have i.
The game of life can be pretty mesmerizing. The desaturation when it's paused is a nice touch, too.
Re: Conway's game of life (with bloom and stuff)
I applied modifications to make veethree's program compatible with the current version (0.10.0) of Love... see attached.
The necessary changes are tagged with this comment:
-- *** modify for version 0.10.0 ***
The necessary changes are tagged with this comment:
-- *** modify for version 0.10.0 ***
- Attachments
-
- life_0_10_0.love
- veethree's program, updated for version 0.10.0.
- (3.52 KiB) Downloaded 361 times
Re: Conway's game of life (with bloom and stuff)
It's really cool, the update is nice though.
Learning to Löve.
Re: Conway's game of life (with bloom and stuff)
Nicely polished and looks very cool, good job.
Re: Conway's game of life (with bloom and stuff)
This is very cool! I really like the glowing tiled look and the subtle animations! I think something that would be neat is if the canvas edges looped back around, so if you can have things pass through one edge to another.
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