that was my first thought but he never actually uses the table. The enemy file also exports another table "monsters" which actually contains the "enemy" instances. His structure is... weird.pedrosgali wrote:Think you just need to add return enemy as the last line of enemy.lua, currently from what I can tell you don't return the enemy table so require would return nil.
keep geting nill for the monsters global but idk why plz have a look at my code
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Re: keep geting nill for the monsters global but idk why plz have a look at my code
Re: keep geting nill for the monsters global but idk why plz have a look at my code
Is it me or the problem is that he never calls function enemy.load() ?..
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- Prole
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Re: keep geting nill for the monsters global but idk why plz have a look at my code
plz if you are not going to help with the issue or try too by running the code plz don't post on this thread I can run the code I gave you perfectly the error is on the title of the thread and if u want to know the line it is line 115 and I do use the char on the main lua by updating the player table the problem is that the monsters table is not being loaded I think for some reason
- zorg
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Re: keep geting nill for the monsters global but idk why plz have a look at my code
That seems to be the issue in my opinion as well.4aiman wrote:Is it me or the problem is that he never calls function enemy.load() ?..
to. try to. please. you.pincholinco wrote:plz if you are not going to help with the issue or try too by running the code plz don't post on this thread I can run the code I gave you perfectly the error is on the title of the thread and if u want to know the line it is line 115 and I do use the char on the main lua by updating the player table the problem is that the monsters table is not being loaded I think for some reason
And the reason is what 4aiman and me both figured out, but let me be an uncharacteristically (by my standards anyway) nice guy and give you a better version of your code; only on the indentation-side, i didn't fix any diction or grammar issues, i'm not your english teacher.
Code: Select all
local anim8 = require 'anim8'
local enemy = require "enemy"
local char = require "char"
function CheckCollision(x1,y1,w1,h1, x2,y2,w2,h2)
return x1 < x2+w2 and
x2 < x1+w1 and
y1 < y2+h2 and
y2 < y1+h1
end
function love.load()
--WORLD--
world = love.physics.newWorld(0, 200, true)
ground = {}
ground.body = love.physics.newBody(world, 400, 575, "static")
ground.shape = love.physics.newRectangleShape(1000, 50)
ground.fixture = love.physics.newFixture(ground.body,ground.shape,100)
restart = function()
if alive == -2 and love.keyboard.isDown("r") then
alive = 2
player.lifes = 100
player.bulletsr = {}
player.bulletsl = {}
player.coldown = 20
monsters = {} -- You were missing either this, or after looking into your enemies file, you never call enemy.load -zorg
monsters.coldown = 0
monsters.sup = {}
bitecooldown = 10
end
end
-- PLAYER--
--
--MONSTER--
--
end
function love.draw()
--PLAYER--
--
--MONSTER--
--
--WORLD--
love.graphics.polygon("fill", ground.body:getWorldPoints(ground.shape:getPoints()))
love.graphics.print(player.thisy , 90, 0)
love.graphics.print(player.lifes)
love.graphics.print(player.score,30, 0 )
love.graphics.setBackgroundColor( 0, 0, 60)
if alive == 2 then
love.graphics.print( "true", 60, 0)
else
love.graphics.print( "false", 60, 0)
end
end
function love.update(dt)
if player then
player:update(dt)
end
if monsters then
monsters:update(dt)
end
--WORLD--
restart() -- This will mess you up in the long run, boy; just call it at the end of love.load -zorg
world:update(dt)
for i, monster in ipairs(monsters.sup) do
for j, bullet in ipairs(player.bulletsr) do
if CheckCollision(monster.x, monster.y , 38, 46 , bullet.x, bullet.y, 10, 3) then
table.remove(player.bulletsr, j)
table.remove(monsters.sup, i)
player.score = player.score + 1
end
end
end
for i, monster in ipairs(monsters.sup) do
for j, bullet in ipairs(player.bulletsl) do
if CheckCollision(monster.x, monster.y , 38, 46 , bullet.x, bullet.y, 10, 3) then
table.remove(player.bulletsl, j)
table.remove(monsters.sup, i)
player.score = player.score + 1
end
end
end
for i, monster in ipairs(monsters.sup) do
if CheckCollision(monster.x, monster.y, 38, 46, player.x, player.y,22 ,54 )
and player.lifes > 0 and bitecooldown <= 0 then
bitecooldown = 10
player.lifes = player.lifes - 1
end
end
--PLAYER--
--
--MONSTER--
--
end
function love.keypressed(key)
if key == 'escape' then love.event.quit() end
if key == "right" then
t = 1
elseif key == "left" then
t = -1
end
if key == "r" then
alive = 2
end
end
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Re: keep geting nill for the monsters global but idk why plz have a look at my code
Hey, it's no secret I wasn't being super nice with my last post, but the intention was to help: I provided you with seven things you could and should do or have done to help people help you instead of being mad at you or just closing the tab with your thread again.pincholinco wrote:plz if you are not going to help with the issue or try too by running the code plz don't post on this thread I can run the code I gave you perfectly the error is on the title of the thread and if u want to know the line it is line 115 and I do use the char on the main lua by updating the player table the problem is that the monsters table is not being loaded I think for some reason
This is a public forum and usually a very nice one at helping people, provided they follow the rules. There is a big stickied thread called "REQUESTING HELP - Posting Rules". On the way to making this thread you will have to have seen the read banner above telling you to read it at least three times, and probably a lot more often than that, it's been at the top of every page of the forum you ever visited:
There's four points in the "short" version:
- Check first, on the forums and on the wiki, if the same problem hasn't been asked and answered before.
- Tell us exactly what the problem is. This also means having a thread title more meaningful than "plz help me" or "it does not work".
- Give us a .love of your game. This allows us to find the error, see it in context and possibly try out some candidate solutions.
- Here is the offline documentation: http://love2d.org/forums/viewtopic.php?f=3&t=1796
And if you think the rules don't matter or don't make sense, I can assure you they do. Apart from writing the last posts, I actually spent something like five minutes reading your code and I tried downloading and running the files you provided (even though you uploaded them outside of a .love which made things harder), only to find that they are in fact not runnable without the other files you did not attach.
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