So I want to be able to detect controller buttons and hats while the window is unfocused. My game requires you to be out of focus a lot of the time consulting a separate .pdf as you play, and it looks like currently the engine cannot support this at all?
I do NOT need this for keyboard, only for controllers.
[SOLVED] Controller Inputs While Window Is Unfocused?
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- Prole
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[SOLVED] Controller Inputs While Window Is Unfocused?
Last edited by immakinggames on Tue May 17, 2016 2:13 pm, edited 1 time in total.
- slime
- Solid Snayke
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Re: Controller Inputs While Window Is Unfocused?
LÖVE's APIs don't have a way to natively do this, but you can use the FFI to enable it: https://bitbucket.org/rude/love/issues/ ... t-14550714
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- Prole
- Posts: 22
- Joined: Sat Jun 01, 2013 4:40 am
Re: Controller Inputs While Window Is Unfocused?
This worked perfectly, thank you!slime wrote:LÖVE's APIs don't have a way to natively do this, but you can use the FFI to enable it: https://bitbucket.org/rude/love/issues/ ... t-14550714
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