What's everyone working on? (tigsource inspired)
- Guard13007
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Re: What's everyone working on? (tigsource inspired)
That looks really difficult.
Re: What's everyone working on? (tigsource inspired)
Yes.Guard13007 wrote:That looks really difficult.
Re: What's everyone working on? (tigsource inspired)
Yo!! This is today's progress on Stifu's and mine project.
Zabuyaki is an old school beat 'em up game.
PS We're looking for a nice music artist.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
Re: What's everyone working on? (tigsource inspired)
Saving and loading is a go! I'm slowly adding the necessary features to make basic levels.
I've been streaming gamedev on Twitch.tv, because it helps me focus when I know I'm live (and might get me a little publicity).
I've been streaming gamedev on Twitch.tv, because it helps me focus when I know I'm live (and might get me a little publicity).
Re: What's everyone working on? (tigsource inspired)
Awesome, I love the stickiness of the goo
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
I think I might have gone overboard on the presentation of my prototype whatever it is I've been playing with. But oh well. Here's a preview of what I've been doing. I'll make a video in the next few days. You'll probably enjoy it.
Compare it to the last video I made. Programmer art!
Compare it to the last video I made. Programmer art!
Re: What's everyone working on? (tigsource inspired)
Ok. Just added a very first shader to colour Player 2 in blue colours.
My step dust particles look strange. Could anyone help me with them?
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
Re: What's everyone working on? (tigsource inspired)
They look too round-ish, and probably would look better with less alpha. Other than that, put some dust when the guy falls on the floor, so it adds some impact to itD0NM wrote:<video>
Ok. Just added a very first shader to colour Player 2 in blue colours.
My step dust particles look strange. Could anyone help me with them?
https://github.com/Sulunia
Re: What's everyone working on? (tigsource inspired)
In this video, dust always spawns directly below the center of the player's sprite, so it looks like a little white spot between their feet.Try making it spawn behind the player when they are running, instead of underneath them.D0NM wrote:
Ok. Just added a very first shader to colour Player 2 in blue colours.
My step dust particles look strange. Could anyone help me with them?
I think it would also look better if you offset each particle on the x/y axes with random numbers. More deviation on the X-axis makes the effect look wider, Y makes it taller etc.
And try playing with your variables like particle size, alpha, movement etc.
Re: What's everyone working on? (tigsource inspired)
thank u guys. yup. u r right.
but the particles are glued to the player sprite... (for some other effects)
i'd like to have particles for the game screen... But then i lose Z-index
now i think, i can make stuff with shaders.
but the particles are glued to the player sprite... (for some other effects)
i'd like to have particles for the game screen... But then i lose Z-index
now i think, i can make stuff with shaders.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
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