HardonCollider: attempt to call method 'bbox'

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Kibita
Prole
Posts: 31
Joined: Tue Dec 29, 2015 7:46 pm

HardonCollider: attempt to call method 'bbox'

Post by Kibita »

Hello!
This is my first time I am using this library for check collisions between the player and obstacles. I followed what the documentation says to do to check collisions but it show this error message: HC/init.lua:105: attempt to call method 'bbox' (a nil value). I tried to find what caused the error, but I got no idea.

Code: Select all

for shape, delta in pairs(HC.collisions(player)) do
	player:die()
end
All entities (player and obstacles) are created using HC.rectangle().

Thanks for helping.
User avatar
Kibita
Prole
Posts: 31
Joined: Tue Dec 29, 2015 7:46 pm

Re: HardonCollider: attempt to call method 'bbox'

Post by Kibita »

I discovered the problem: I used HC.collisions(player) with playeras a table instead using the shape created from HC.rectangle(). So the code must be like this:

Code: Select all

for shape, delta in pairs(HC.collisions(player.body)) do
   player:die()
end
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