Game Development for Complete Beginners

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Serapth
Prole
Posts: 17
Joined: Mon Jan 25, 2016 5:03 pm

Re: Game Development for Complete Beginners

Post by Serapth »

Foogles wrote:I had heard about LOVE2D before I saw your videos, but it was actually these that convinced me to start using it :)

Please keep them coming; the tip on using Zero Brain Studio was amazing.. I'm not sure if I would be coding in Love without it.
Awesome, glad to influence you to these here parts... ;)


Oh, next tutorial is up... Graphics time ( coordinates, RBGA colors, basic animation and more covered )




Also added a video in direct response to a question, illustrating how to set an icon in Love, both using Conf.lua and programmatically... also gets a bit into : vs ., but probably shouldn't have ;) Like optional parts, these are... um, optional.
User avatar
NickRock
Citizen
Posts: 76
Joined: Thu Dec 25, 2014 9:33 pm
Location: Earth
Contact:

Re: Game Development for Complete Beginners

Post by NickRock »

These tutorials are so neat, I'm looking forward to watch them all!
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeooow!!
Serapth
Prole
Posts: 17
Joined: Mon Jan 25, 2016 5:03 pm

Re: Game Development for Complete Beginners

Post by Serapth »

After a bit of a break due to Canadian march break, the next part is live. Using Images/Sprites.

gianmichele
Citizen
Posts: 67
Joined: Tue Jan 14, 2014 11:03 pm

Re: Game Development for Complete Beginners

Post by gianmichele »

Hey nice series! I watch it/listen even if I really don't need it.

About your way of getting multiple return values. You can also assign any value to different local variables like this:

local a, b, c, d = functionThatReturn4Values()

One question: how deep is the course going to be? Are you planning on creating a simple game once you have a bigger picture?
Serapth
Prole
Posts: 17
Joined: Mon Jan 25, 2016 5:03 pm

Re: Game Development for Complete Beginners

Post by Serapth »

gianmichele wrote:Hey nice series! I watch it/listen even if I really don't need it.

About your way of getting multiple return values. You can also assign any value to different local variables like this:

local a, b, c, d = functionThatReturn4Values()

One question: how deep is the course going to be? Are you planning on creating a simple game once you have a bigger picture?
The series is intended to cumulate in a simple to intermediate game.
Serapth
Prole
Posts: 17
Joined: Mon Jan 25, 2016 5:03 pm

Re: Game Development for Complete Beginners

Post by Serapth »

Next part is up

Serapth
Prole
Posts: 17
Joined: Mon Jan 25, 2016 5:03 pm

Re: Game Development for Complete Beginners

Post by Serapth »

Mouse tutorial now
PerspexSphinx
Prole
Posts: 2
Joined: Tue Apr 12, 2016 7:52 pm

Re: Game Development for Complete Beginners

Post by PerspexSphinx »

Please keep up your löve tutorial videos, they are incredibly helpful.

I joined this forum just to let you know how much they are appreciated!

Your videos are really understandable & informative.

Please continue lifting the shroud of mystery around löve, thanks.
Serapth
Prole
Posts: 17
Joined: Mon Jan 25, 2016 5:03 pm

Re: Game Development for Complete Beginners

Post by Serapth »

PerspexSphinx wrote:Please keep up your löve tutorial videos, they are incredibly helpful.

I joined this forum just to let you know how much they are appreciated!

Your videos are really understandable & informative.

Please continue lifting the shroud of mystery around löve, thanks.
Glad you've enjoyed, them. Sadly I am winding the series down, but have released one final video that covers a lot of what I had outstanding. Specifically using the physics engine, plus the lua topics of modules, require and basic objects. This should give you the knowledge to properly structure your code... and, you know, have physics.

Hope people found the series useful. Cheers.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests