LuaTroid (is only a clone in terms of mechanics)

Show off your games, demos and other (playable) creations.
User avatar
Jasoco
Inner party member
Posts: 3726
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: LuaTroid (is only a clone in terms of mechanics)

Post by Jasoco »

Walking doesn't go slow but jumping still does.
MaskedRetreiver
Prole
Posts: 22
Joined: Sat Sep 25, 2010 4:13 pm

Re: LuaTroid (is only a clone in terms of mechanics)

Post by MaskedRetreiver »

Ah, yes, it's that quadratic thing: I had the individual timesteps using dt but not the acceleration. Will see to that after the chores and hopefully have time left over to add the actual ability to land on objects tonight.
MaskedRetreiver
Prole
Posts: 22
Joined: Sat Sep 25, 2010 4:13 pm

Re: LuaTroid (is only a clone in terms of mechanics)

Post by MaskedRetreiver »

Okay! DT should be fixed, also got first-stage platforming working. Single-tile tracking will only get me landings though, to detect other collisions I need to be tracking the tiles surrounding the player.

Basically avoiding the physics library at the moment, I think that's more for kinematic simulations than good ol' run 'n jump.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 3 guests