LuaTroid (is only a clone in terms of mechanics)
- Jasoco
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Re: LuaTroid (is only a clone in terms of mechanics)
Walking doesn't go slow but jumping still does.
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- Prole
- Posts: 22
- Joined: Sat Sep 25, 2010 4:13 pm
Re: LuaTroid (is only a clone in terms of mechanics)
Ah, yes, it's that quadratic thing: I had the individual timesteps using dt but not the acceleration. Will see to that after the chores and hopefully have time left over to add the actual ability to land on objects tonight.
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- Prole
- Posts: 22
- Joined: Sat Sep 25, 2010 4:13 pm
Re: LuaTroid (is only a clone in terms of mechanics)
Okay! DT should be fixed, also got first-stage platforming working. Single-tile tracking will only get me landings though, to detect other collisions I need to be tracking the tiles surrounding the player.
Basically avoiding the physics library at the moment, I think that's more for kinematic simulations than good ol' run 'n jump.
Basically avoiding the physics library at the moment, I think that's more for kinematic simulations than good ol' run 'n jump.
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