v0.1: https://youtu.be/6_Vvkz0KY8Q
v0.2: https://youtu.be/fP0HnHP7NuY
v0.3: https://youtu.be/23xR_oU2W4E
I can't figure out how to embed
Controls:
- WASD to move.
- Click to fire.
- F to toggle fullscreen.
- T to toggle debug mode (simplifies graphics a bit, displays extra info, allows life after death)
- Scrollwheel to switch weapons.
- R to generate a new level.
- Screenshake! Shooting will "shake" the camera around a bit.
- Freezeframes! Killing an enemy will "freeze" the game for a bit. (trust me, it's not lag)
- Particles! Killing an enemy will spawn some blue square things.
- Easily modifiable! Easy to add new bullets and stuff.
On the cursor, there are two bars; one (green one, on bottom) is your health. Top blue one is reload of current weapon.
On the left of the screen, there are your weapons. The green bar on each is the ammo of each one.
VERSION 0.2:
New Stuff:
- New Enemy: "Guard" is a big tank guy and will shoot every once in a while.
- New Weapon: "Baazooka" will shoot a high-damage sheep.
- Pressing 'enter'/'return' will start a new run (basically the same as pressing 'r' but also resets ammo and health)
- Easter egg in the code! Try to find it!
- Spawn Protection: Enemies can no longer spawn within 5 squares of the player. Also, player has a few moments of invincibility (the white circle)
- Beginnings of a shop! This is where the player will buy weapons and ammo and health and other goodies. So far it's just a weird yellow thing that spawns in the world now. Not much, but it's a start.
- New red particle effect, spawns when an enemy is hit.
- When an enemy is killed, there are now some small green bullets mixed in with the particles. These will do a slight amount of damage.
- New log (the text on right of screen) entries for no ammo and killing enemies.
- Fixed bug where player could lose some health or ammo when exiting a portal.
- Removed unused/unneeded audio files.
New Stuff:
- New Enemy: "Turret" is a stationary shooty-thing.
- Some weapons are now semi-automatic, so you can't just hold mouse1 to shoot.
- Sheep from the Baazooka now explode in a 3x3 square, destroying terrain.
- New bullet type: Charge. Slow and heavy-hitting.
- New weapon: Charged Cannon.
- New weapon: Charged Burst.
- Increased fire rate for Pulser Pistol and Pulser Rifle.
- Increased speed of Pulse bullets.
- Lowered screenshake and freezeframes.