Text
- Robin
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Re: Text
How familiar are you with Lua/programming in general?
You see, for that purpose variables are used. If you know how to program, there's your answer. If not, I'd recommend learning some basic programming skills first.
You see, for that purpose variables are used. If you know how to program, there's your answer. If not, I'd recommend learning some basic programming skills first.
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- Taehl
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Re: Text
No, it's a function. You pass it the parameters of text and position.
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Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
- Robin
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Re: Text
No, but you can use variables as arguments to love.graphics.print():intensity wrote:I've been using Lua for about a year, but I just downloaded Love. Are you saying love.graphics.print() returns the text object?
Code: Select all
love.graphics.print(t, x, y)
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- Robin
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Re: Text
http://love2d.org/wiki/Tutorial:Using_Input has an example.
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- TechnoCat
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Re: Text
It does if you pass 'text' to love.graphics.draw()intensity wrote:All it is is changing the value of a variable called text... does text actually represent something in the renderer?
I have a feeling love callbacks is what you actually need to read though. Hopefully learning about the LOVE callbacks will help you understand what is going on.
- Robin
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Re: Text
FIFY.TechnoCat wrote:It does if you pass 'text' to love.graphics.print()intensity wrote:All it is is changing the value of a variable called text... does text actually represent something in the renderer?
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