I just started work on this (having had a couple of days learning Love/Lua and still making it up as I go along). It's about exploration, trading, fighting the elements (and maybe other ships) - I'm shooting for a simple coffee-break game with (softcore) roguelike tendencies
So far I've got randomly generated world maps with a nice spread of ports - you have to find 'em though - and basic ship controls. I plan to add weather (well wind at least), maybe even currents, encounters with stuff and ships at sea, trading, recruiting and repairing in ports, a simple morale system and perhaps land travel.
Sorry about the place-holder font, graphics and general crapness but you get the gist.
Some sort of sailing ship game
Re: Some sort of sailing ship game
Great!
I think "Sid Meier's Pirates!" is one of the greatest games of all time and we definitely need more of that kind.
Hope you keep at it!
I think "Sid Meier's Pirates!" is one of the greatest games of all time and we definitely need more of that kind.
Hope you keep at it!
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- Prole
- Posts: 15
- Joined: Thu Mar 10, 2016 3:47 pm
Re: Some sort of sailing ship game
There are a ton of space games that seem to have been gaining in popularity lately, perhaps you can get some inspiration or ideas from them.
Looks very cool btw.
Looks very cool btw.
Re: Some sort of sailing ship game
Well I'm definitely keen to see where this goes. Keep at it!
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