Hello all!
My name is Geovane Pacheco, and I'm new here. I have developed a nice game with Love, and I really liked.
I'll try to submit a new project to Google Summer of Code 2016 (GSoC), but I don't know what I can do using Love as a project.
So if possible someone can help me with ideas or bugs or libraries that I can make?
GSoC 2016 Ideas
Re: GSoC 2016 Ideas
You could develop an OpenAL EFX api.
* EFX Effects are missing in Löves OpenAL implementation. It would be a great addition.
What about Windows UWP investigations?
What about integrating Tanners love.js into the mainline?
What about an Overlap2D loader/runtime for Löve?
* EFX Effects are missing in Löves OpenAL implementation. It would be a great addition.
What about Windows UWP investigations?
What about integrating Tanners love.js into the mainline?
What about an Overlap2D loader/runtime for Löve?
Re: GSoC 2016 Ideas
I think it's more complicated than that... LÖVE has to registre as an organization that acceptd GSoC projets, then you should get in touch with LÖVE devs and crawl into LÖVE codebase, find something to implement and suggest that.
I would highly like to participate to a GSoC involving LÖVE too, but I don't know enough of C and LÖVE internals for this year.
Besides, it might be even too late for LÖVE to registre as a mentoring organization.
I would highly like to participate to a GSoC involving LÖVE too, but I don't know enough of C and LÖVE internals for this year.
Besides, it might be even too late for LÖVE to registre as a mentoring organization.
Re: GSoC 2016 Ideas
I'm currently working on porting Löve to the Windows 10 UWPSiENcE wrote: What about Windows UWP investigations?
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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Re: GSoC 2016 Ideas
Hey, I actually was going to ask if anyone was working on that. Count me as one person who would like that port.T-Bone wrote:I'm currently working on porting Löve to the Windows 10 UWPSiENcE wrote: What about Windows UWP investigations?
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