Love.js - A Direct Emscripten Port
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- Prole
- Posts: 9
- Joined: Wed Jul 09, 2014 2:22 pm
Re: Love.js - A Direct Emscripten Port
Awesome! Thanks for the links. What can we do to help get more mobile/safari compatibility? Is it just the joysticks problem?
Re: Love.js - A Direct Emscripten Port
The issue with gamepads not being supported on Safari should be manageable using the release-compatibility build. You'll need to change your game to catch the error that will happen when you try to use the joystick module the first time.JaredSartin wrote:What can we do to help get more mobile/safari compatibility? Is it just the joysticks problem?
Maybe the biggest thing to help with mobile is to point me at a game that works well with touch interaction and isn't too simple.
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- Prole
- Posts: 21
- Joined: Thu Mar 06, 2014 3:00 pm
Re: Love.js - A Direct Emscripten Port
Hello.
I made a web-build with this port, but i have stuck in "Downloading..." screen, with spinning circle progress bar.
Before that i have successful runs sometimes almost empty project, but is loading too long.
What a problem?
Link for test-build
I made a web-build with this port, but i have stuck in "Downloading..." screen, with spinning circle progress bar.
Before that i have successful runs sometimes almost empty project, but is loading too long.
What a problem?
Link for test-build
Re: Love.js - A Direct Emscripten Port
you can check the debug console in your browser to find out whats wrong.
I often had this problem when my file names doesn't equel the names I require/load in my code (e.g "this.lua" ~= "This.lua" [upper/lowercase sensitive])
For me your game load up properly but it seems to be made for 0.9.1 (love.js is a 0.10.0 port).
I often had this problem when my file names doesn't equel the names I require/load in my code (e.g "this.lua" ~= "This.lua" [upper/lowercase sensitive])
For me your game load up properly but it seems to be made for 0.9.1 (love.js is a 0.10.0 port).
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- Prole
- Posts: 21
- Joined: Thu Mar 06, 2014 3:00 pm
Re: Love.js - A Direct Emscripten Port
In my case love.js loading 24.8 sec (in web-console). But still not work.
Re: Love.js - A Direct Emscripten Port
Unfortunately your game doesn't run with Love v0.10. The console messages should have tipped you off:AndreyMust19 wrote:In my case love.js loading 24.8 sec (in web-console). But still not work.
I'd recommend you update your game for the most recent version of Love (it shouldn't hard). I have no plans of ever releasing Love.js to support versions of Love before 0.10.0.This game indicates it was made for version '0.9.1' of LOVE.
It may not be compatible with the running version (0.10.1).
Re: Love.js - A Direct Emscripten Port
It looks fine here; Linux x64, Firefox (latest), Intel GPU (up to date drivers). Care to give system specs?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Love.js - A Direct Emscripten Port
That's interesting. Here's what it looks like in both Chrome and Firefox when using Intel GPU:
I use Windows 10 x64 with the latest 64-bit Chrome and Firefox.
But it works fine when I run the browser with a discrete NVIDIA GPU.I use Windows 10 x64 with the latest 64-bit Chrome and Firefox.
Re: Love.js - A Direct Emscripten Port
Here's what I get on a Macbook Pro with Intel Iris GPU
But it looks pretty cool!
But it looks pretty cool!
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