Hi everyone, I'm new to LÖVE but I really really like it!
I have a Roku game that I just got done with and I want to look into porting it to other platforms, which is how I came to discover LÖVE. In the process of preparing to port my game I developed this little object handling system so that the game would be built around handling game objects similar to how you would do in Unity or Gamemaker.
I also made a camera system to handle centering and scaling of a game made for a specific resolution (my game was originally created for 1280x720 specifically).
There's also 2d ball collision handling included here if you're needing to do that.
The LÖVE community seems to be all about sharing, so I figured I'd be a part of that too. So if you find this useful feel free to use it
https://github.com/Romans-I-XVI/Love-objectHandler
Game Object System & Camera
Re: Game Object System & Camera
Wouldn't circle collision be cheaper with the radius comparison in power of two instead of using square root.
Cool stuff demo though
Cool stuff demo though
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- Prole
- Posts: 2
- Joined: Sun Mar 06, 2016 2:30 pm
Re: Game Object System & Camera
Yeah you're actually probably right.
And thanks
And thanks
Re: Game Object System & Camera
Awesome. Gave it a star, might use it as reference for some tools i'm developing.
https://github.com/Sulunia
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