Thanksalberto_lara wrote:This is actually pretty cool, terrific work!
It does indeed, the next version will have an even more amaizing screenshot.NightKawata wrote:my favorite part is that the screenshot looks like a 1990s game ad
Cool idea, you could add the name of the lib followed by my name on your credits.Foogles wrote:This looks fantastic! I am making a simple arcade game without any fancy graphics. Adding some lighting may give it a less flat look.
If I use this library in my projects, is there something I should be doing to credit you for your work?
There are workarounds, but they are really difficult to code and they use up a lot of memory. I've already designed two ways to make this lib compatible with camera libs, I'm going to start working on them once the next update hits.AC Vis wrote:I love how simple this is to use. It would be great if it worked with a camera system...to my knowledge, which is limited, I can't recall a lighting/shadow system for Love that does work with cameras. Which means there is no workaround?
The easiest solution is to draw your whole map into a canvas, feed it's width and height into light, draw the shadows and use the shadows canvas as input to your cam lib, this, however, uses a lot of memory since most maps are big and so the resulting canvas would also be big.
The next update will introduce shadows on top of the scene.