As far as I researched, it seems that few things are necessary to make LÖVE runs on Windows 10 as a universal app. The ANGLE and SDL works together apparently well and the little I know, the code of LÖVE is highly portable (I mean, the libraries that LÖVE uses to work also work on Windows 10, on the "Modern Environment" ). Maybe we need to change something on LÖVE's src, because as far as I've seen, Windows 10 imposes some restrictions on apps that don't have in other platforms..bartbes wrote:What kind of changes are necessary? With mobile support in love and universal windows app support in sdl2, is there much left? Even though I'm not sure any of the devs want to explicitly support "FTW" as a target, I wouldn't be opposed to merging changes in.
I don't use Windows, and i've never coded a universal app, so I can't say for sure
It would be nice run LÖVE on the three major mobile platforms. Here where I live and in many countries, Windows Phone and 10 has many users. And have our belöved framework running on almost every sort of device is pretty cool.