Hi,
Would like to thank the developers and community for a good 2d framework to create games on, however, I have some questions. I'm currently using a game engine to create my mobile games for android, ios, however, I'm looking to use an open source, which is free and has a supporting community. Therefore, I was drawn to Love 2D, and it's feasibility. Please note, that I'm not a programmer, the only programming experience I have was BASIC back in the days of Trs-80 Color Computer, nevertheless, after seeing the framework and the code, I feel comfortable regarding the framework. Now, below are some questions:
1) I read that with love 2d 0.10.1, there's the ability to port to android and ios, but is this native? Are there any games that you know of that has been ported to Android and IOS that are commercial in the store? Also, what about protecting that apk and ipa via the porting method?
2) Are there any issues regarding FPS with this framework, benchmark test, memory, etc.......
3) Is ZeroBrane Studio editor the best, or would you recommend another?
4) Where can I find a roadmap?
5) Will visual scripting be implemented in the future?
6) I read that we can use libraries ( anim8, etc...) but what about SDK's ( Google Play Integration, Admob, etc.....)
Please remember, I'm a newbie regarding this framework, and would appreciate any feedback concerning the above questions......Thanks and God Bless....
Sincerely,
Sunday
Newbie, some questions regarding framework.....
- zorg
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Re: Newbie, some questions regarding framework.....
Hi!
Let's take it one by one, shall we?
Let's take it one by one, shall we?
0.10.0 had the ability too, actually; How do you mean native? It uses the same codebase as the desktop versions. I do believe there have been games released on those stores already. Define what you mean by protecting; a copyright is stronger than any encryption you might want to implement.sunday wrote:1) I read that with love 2d 0.10.1, there's the ability to port to android and ios, but is this native? Are there any games that you know of that has been ported to Android and IOS that are commercial in the store? Also, what about protecting that apk and ipa via the porting method?
Using the framework wrong will be detrimental to your FPS, of course. Also, luaJIT's just in time compiling is disabled on (i think both) mobile versions, so it will be slower, but not as slow as if the framework would use plain lua. Using lua's debugging facilities will make the code slower, that's how the language works.sunday wrote:2) Are there any issues regarding FPS with this framework, benchmark test, memory, etc.......
It is touted as a good editor, though i prefer sublime text 2 myself; it really is up to the coder (i.e. you) to decide what you want to use.sunday wrote:3) Is ZeroBrane Studio editor the best, or would you recommend another?
On the [wiki]Version_History[/wiki] or there's one on bitbucket as well.sunday wrote:4) Where can I find a roadmap?
As a library, if one decides to; i don't think it will be included in löve itself, since it's a framework, not an engine.sunday wrote:5) Will visual scripting be implemented in the future?
Probably possible, but not without you getting a dll you can use with FFI (probably works even with mobile platforms) or something as such.sunday wrote:6) I read that we can use libraries ( anim8, etc...) but what about SDK's ( Google Play Integration, Admob, etc.....)
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
- slime
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Re: Newbie, some questions regarding framework.....
Oh my giraffe is one example of an Android / iOS game made using LÖVE, it was featured in a Humble Bundle last year.
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