I see on the main page 'See the Game Distribution page for creating Fused LÖVE games on iOS and distributing them.' The game distribution page just has a todo. I have a build script that creates a mac and windows version. I have followed the original description so I created the Love application on my iPhone and I can transfer my love game into the loader. But I still don't know how I would make a standalone iOS app that would automatically load my love game.
Thanks for any help!
Fuse iOS love
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- Prole
- Posts: 1
- Joined: Sat Feb 13, 2016 3:44 pm
Re: Fuse iOS love
1.Get love2d source code.There's platform/xcode/love.xcodeproj
2.Open love.xcodeproj with Xcode and build and run it.Notice that target should be select as love-ios(not love-macosx)
3.After above steps you'll see an app on your iPhone, but only no game demo on it.
4.Modify Build Phases of target 'love-ios' . Add your '.love' file into Copy Bundle Resources.
5.Build and run the project again, then you'll see your own game on iPhone.
Hope you success and enjoy yourself
2.Open love.xcodeproj with Xcode and build and run it.Notice that target should be select as love-ios(not love-macosx)
3.After above steps you'll see an app on your iPhone, but only no game demo on it.
4.Modify Build Phases of target 'love-ios' . Add your '.love' file into Copy Bundle Resources.
5.Build and run the project again, then you'll see your own game on iPhone.
Hope you success and enjoy yourself
- qubodup
- Inner party member
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- Location: Berlin, Germany
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Re: Fuse iOS love
Thanks for this info! The funny thing is that the official iOS source zip contains a readme that - in regards to fusing - only refers to https://love2d.org/wiki/Game_Distribution which on the other hand refers to viewtopic.php?f=12&t=76985 which on the other hand states that it is deprecated.
I'll update the wiki page once I could reproduce your instructions.
UPDATE 2016-04-10:
I was able to compile an iOS app by following the instructions and I made a video tutorial. Many thanks again!
https://youtu.be/MsYanwcU42E
I'll update the wiki page once I could reproduce your instructions.
UPDATE 2016-04-10:
I was able to compile an iOS app by following the instructions and I made a video tutorial. Many thanks again!
https://youtu.be/MsYanwcU42E
Last edited by qubodup on Sun Apr 10, 2016 10:13 am, edited 1 time in total.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- bartbes
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Re: Fuse iOS love
For some reason part of these instructions seem to be on the [wiki]Getting Started[/wiki] page instead.
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