nil
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- Prole
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Re: Ideas for love2d modules!
The thing is, just about every common game element already has a handful of high quality libraries. Things made out of self necessity and shared around for everyone to use and improve upon.
I'm not saying that making your own is a bad idea and you shouldn't do it, I tend to write my own modules for just about everything... Instead of relying on libraries, I try to understand them and implement it on my own(often referring back).
I'm not saying that making your own is a bad idea and you shouldn't do it, I tend to write my own modules for just about everything... Instead of relying on libraries, I try to understand them and implement it on my own(often referring back).
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- Prole
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- EntranceJew
- Prole
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Re: Ideas for love2d modules!
What was this thread about? It looks nilified
nice. you might queue the event calls and run at certain intervals instead of running right away
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- Prole
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Re: Ideas for love2d modules!
It was a thread asking if anyone had ideas for a topic, however the conversation dead ended rather quick, so topic = nil since can't delete xDingsoc451 wrote:What was this thread about? It looks nilified
- zorg
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Re: nil
Pretty sure you have an X icon next to the pencil icon and before the ! and ˝ icons at the top of your initial post... or at least it should be there.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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- Prole
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Re: nil
Nope? http://prntscr.com/a59nif Removed mayb?
Re: nil
I don't think you can delete a topic, but nil'ing it is usually considered bad practice unless there's a specific reason to hide it.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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