metatables, __len

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Operarus
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metatables, __len

Post by Operarus »

When i write it, im get 0, but i want to get 100, please help;

Code: Select all

q = {};
setmetatable(q, {
  __len = function(self)
    return 100;
  end
});
error(#q);
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zorg
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Re: metatables, __len

Post by zorg »

worksforme, both with "error(#q)" and "return #q". (on the online lua demo page)
maybe someone else can figure out your issue, it could be some version difference thing, like __len not existing before lua 5.2 or something.
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kikito
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Re: metatables, __len

Post by kikito »

I confirm that __len works in some versions of Lua and not in others. In vanilla it works in Lua >= 5.2.

I have just tried it in LuaJIT 2.0.3 and it does not work.

A good way to know if it is supported is by checking the expression type(_G.rawlen). If it's nil, then __len is not supported. If it's 'function', then __len is probably supported.
When I write def I mean function.
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zorg
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Re: metatables, __len

Post by zorg »

Looks like it, and some other 5.2 stuff depends on whether luaJIT was compiled with the -DLUAJIT_ENABLE_LUA52COMPAT flag or not; probably not the case with löve then.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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slime
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Re: metatables, __len

Post by slime »

Correct, the precompiled LuaJIT bundled with love in OS X and Windows isn't compiled with that flag, since it would prevent games whose code relies on some Lua 5.1-specific features from working properly.

(The flag only exists in the first place because the features it enables can break compatibility with code written for Lua 5.1).
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