I have kali linux 2.0 and I have no idea how to install love on my computer and I want to really bad someone please help.
I know that Kali Linus is based on Debian and I have the deb files and they are extracted, I just don't know what to so from there so someone please help.
Thank you.
LÖVE 0.10.0 released
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- Prole
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- josefnpat
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Re: LÖVE 0.10.0 released
So i'm guessing you already tried `sudo apt-get install love` and it's not in the repos.
If you have `dpkg` you can try to install it as the deb package.
Otherwise you will probably have to compile from source: https://love2d.org/wiki/Building_L%C3%96VE
If you have `dpkg` you can try to install it as the deb package.
Otherwise you will probably have to compile from source: https://love2d.org/wiki/Building_L%C3%96VE
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<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: LÖVE 0.10.0 released
While reading rude's new post about LÖVE new icons I realized the forum background theme hasn't been updated to include a super toast, hasn't it ?
- zorg
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Re: LÖVE 0.10.0 released
I imagine one of the birds as the toast.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Re: LÖVE 0.10.0 released
I'm catching up with new stuff in Löve since 0.7 (or maybe I got to 0.8 back then). I see some love.graphics functions have been moved to love.window. I wonder if something like TLfres was implemented, so you can set the game resolution to something, and then the window to something different.
For instance, I was doing my first tests on 0.10 on a 1280x720 window, and I'd rather make it 1920x1080 for seeing more elements on screen, but keeping the window size at 1280x720, or even resize it to whatever at any time.
For instance, I was doing my first tests on 0.10 on a 1280x720 window, and I'd rather make it 1920x1080 for seeing more elements on screen, but keeping the window size at 1280x720, or even resize it to whatever at any time.
Re: LÖVE 0.10.0 released
so does this mean hat if I'm too lazy to learn swift i can use love2d for iOS games?
Re: LÖVE 0.10.0 released
You can set the resize flag to true in conf.lua and you will be able to resize the window freely.molul wrote:I'm catching up with new stuff in Löve since 0.7 (or maybe I got to 0.8 back then). I see some love.graphics functions have been moved to love.window. I wonder if something like TLfres was implemented, so you can set the game resolution to something, and then the window to something different.
For instance, I was doing my first tests on 0.10 on a 1280x720 window, and I'd rather make it 1920x1080 for seeing more elements on screen, but keeping the window size at 1280x720, or even resize it to whatever at any time.
I think you can easily implement a canvas drawing system whereby you scale it to the needed window size while maintaining the same game resolution.
You sure can, but I'm sure Swift offers more integration with the platform than LÖVE.Aussielaw wrote:So does this mean that if I'm too lazy to learn swift i can use love2d for iOS games?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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