HI FORUM !!!!
My name is Leonardo ( nick ZReC ) and speak spanish... ( Sorry for my bad English )
I have created LÖVE GAME, called " TetraMino " ( LÖVE port of Tetris )
The game is Open Source.
Thank you all for help!!!!
Download and play!!! ( Report Bugs please! )
ZIP Upload on MEGA, version 1.1 2016.
Playable Game :
https://goo.gl/KVSv0W
Source Code :
https://goo.gl/MKFd7H
GitHub repository:
https://goo.gl/n1IqTJ
[GAME] My first game in LÖVE : TetraMino
[GAME] My first game in LÖVE : TetraMino
Last edited by Z_ReC on Wed Feb 17, 2016 5:55 pm, edited 5 times in total.
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Re: [GAME] My first game in LÖVE : TetraMino
The screenshots look nice but I haven't had the opportunity to play. Also it's nice if you upload a .love so that people can run the game quicker.
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Re: [GAME] My first game in LÖVE : TetraMino
Can't say no to a tetris clone!
You mention it's Open Source: what license is it under? Also you should post the code on github/bitbucket for tasty PRs!
You mention it's Open Source: what license is it under? Also you should post the code on github/bitbucket for tasty PRs!
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: [GAME] My first game in LÖVE : TetraMino
josefnpat wrote:Can't say no to a tetris clone!
You mention it's Open Source: what license is it under? Also you should post the code on github/bitbucket for tasty PRs!
I never put code in a platform like github, but... there's always a first time
https://goo.gl/n1IqTJ
Re: [GAME] My first game in LÖVE : TetraMino
Hey, not bad for a first project. Not bad at all.
There are several things that I noticed
- no quit item from the title screen
- game over screen doesn't make any sense especially since it's shown after my score
so just make the score screen the game over screen
Looking at the code, I would advise to cache each piece rotated 4 different ways.
This way you can just use the cached versions instead of rotating tables during gameplay.
I won't get into the backgrounds/visuals of the game but those could use some polish too.
Not bad for a starter project.
There are several things that I noticed
- no quit item from the title screen
- game over screen doesn't make any sense especially since it's shown after my score
so just make the score screen the game over screen
Looking at the code, I would advise to cache each piece rotated 4 different ways.
This way you can just use the cached versions instead of rotating tables during gameplay.
I won't get into the backgrounds/visuals of the game but those could use some polish too.
Not bad for a starter project.
Re: [GAME] My first game in LÖVE : TetraMino
I'll take your advice, thank you!ivan wrote:Hey, not bad for a first project. Not bad at all.
There are several things that I noticed
- no quit item from the title screen
- game over screen doesn't make any sense especially since it's shown after my score
so just make the score screen the game over screen
Looking at the code, I would advise to cache each piece rotated 4 different ways.
This way you can just use the cached versions instead of rotating tables during gameplay.
I won't get into the backgrounds/visuals of the game but those could use some polish too.
Not bad for a starter project.
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Re: [GAME] My first game in LÖVE : TetraMino
I'm sorry but your links don't make me happy. They don't even work on mobile. (I know I know you don't support mobile but still)
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