I'm very happy to announce the alpha release of a direct emscripten port of Love v0.10.0.
https://github.com/TannerRogalsky/love.js
Ever since I made Punchdrunk, I've really wanted to make this a reality. Punchdrunk was a useful toy and I learned a lot from it but performance was never very good and maintaining feature parity with Love was never going to happen.
This is different.
This isn't a new codebase like the other web ports. This is the existing, excellent codebase compiled in a different way. It should be very close to feature parity with Love v0.10.0. I have ported a number of v0.10.0 games with it already and it is exceptionally easy.
Some features don't work like threads and things that rely on threads: https://github.com/TannerRogalsky/love.js/issues
This is a game that I made for TOJAM last year that I ported. http://tannerrogalsky.com/friendshape
The readme has usage instructions to package your game for the web. It should largely just work.
Feel free to ask me any questions here or open an issue on the repo.
Love.js - A Direct Emscripten Port
- alberto_lara
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Re: Love.js - A Direct Emscripten Port
Hey, I just tried to run this game but I get an error, any idea what could be wrong?
Re: Love.js - A Direct Emscripten Port
Dude, I love you
Hey dude
Do you want to protect earth from an apocalypse ? Me too o/
Check my new game here: viewtopic.php?f=5&t=81001
Do you want to protect earth from an apocalypse ? Me too o/
Check my new game here: viewtopic.php?f=5&t=81001
Re: Love.js - A Direct Emscripten Port
I'm not sure! Chrome on Windows is definitely one of the platforms I tried that on. If you get the chance, try running the debug build and send me the output. http://tannerrogalsky.com/friendshape_debug/alberto_lara wrote:Hey, I just tried to run this game but I get an error, any idea what could be wrong?
Re: Love.js - A Direct Emscripten Port
This is awesome. And if this actually works with minimal changes to the codebase needed then this is HUGE!!!!! Good work!
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Re: Love.js - A Direct Emscripten Port
Did you change something? It errored for me as well on mobile chrome but it did not when you first showed me.
Re: Love.js - A Direct Emscripten Port
Does not work on IE on WP8.1, but that's sort of expected I'll try it on Edge once I upgrade to Windows 10.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: Love.js - A Direct Emscripten Port
Awesome! This is a huge step for Love!
Re: Love.js - A Direct Emscripten Port
Yeah.... :/ Internet Explorer is, well, it's something.T-Bone wrote:Does not work on IE on WP8.1, but that's sort of expected I'll try it on Edge once I upgrade to Windows 10.
I haven't done much testing on mobile yet!bobbyjones wrote:Did you change something? It errored for me as well on mobile chrome but it did not when you first showed me.
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