What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
i am working on a RTS game named SPACE ACE by now. it's more or less looks like starcraft. but in this one, you can draw a line to let the troop arrange of formation along the line. i just finished making all the units in this version and all the abilities, these rest still lots of work to do like scenes of the story mode. here is a screenshot.
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Re: What's everyone working on? (tigsource inspired)
Alexar wrote:i am working on a RTS game named SPACE ACE by now. it's more or less looks like starcraft. but in this one, you can draw a line to let the troop arrange of formation along the line. i just finished making all the units in this version and all the abilities, these rest still lots of work to do like scenes of the story mode. here is a screenshot.

"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: What's everyone working on? (tigsource inspired)
so...any suggestions for the name ?NightKawata wrote:


Re: What's everyone working on? (tigsource inspired)
Pa(r)Sec?Alexar wrote: so...any suggestions for the name ?![]()
Pa Sec is an anagram of space, but you need to add r for the word to make sense.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: What's everyone working on? (tigsource inspired)
This is my first post on here and I've had an account for nearly a year...
Anyway I'm making a simple arcade-style shooter sort of in the veign of Defender. You fly a UFO and shoot things - after clearing out a level there are more enemies to deal with. That's all done and working but I plan on adding powerups and more things to shoot at before I put it up online anywhere.
It's my first project with either love or lua.

Anyway I'm making a simple arcade-style shooter sort of in the veign of Defender. You fly a UFO and shoot things - after clearing out a level there are more enemies to deal with. That's all done and working but I plan on adding powerups and more things to shoot at before I put it up online anywhere.
It's my first project with either love or lua.

Re: What's everyone working on? (tigsource inspired)
working on isometric figures. still got some issues but im gonna fix them.


Re: What's everyone working on? (tigsource inspired)
Just dropped my recent Cocos2D project "Whip a Wimp" (you can play it from my site tho)

Trying to start a new beat'em up game with LOVE. ^_^

Trying to start a new beat'em up game with LOVE. ^_^
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua 


Re: What's everyone working on? (tigsource inspired)
Ok. My 3rd day/night with LOVE ^_-
[the vid has been removed]
[the vid has been removed]
Last edited by D0NM on Thu Feb 25, 2016 4:31 am, edited 1 time in total.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua 


Re: What's everyone working on? (tigsource inspired)
Sneaky preview of tomorrow's Let's Dev!


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