"Questions that don't deserve their own thread" thread
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Re: "Questions that don't deserve their own thread" thread
At 400 posts I would imagine this thing would be stickied by now lol.
Re: "Questions that don't deserve their own thread" thread
new love2d user here. what can i use as substitute for love.window.showMessageBox()? im trying to create a messagebox that is attached to my window and i can change its design and remove title bar and disable everything that is behind said messagebox like a prompt when you are about to exit a game, something like that. tnx
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Re: "Questions that don't deserve their own thread" thread
You can draw a box with text and check for the mouse \o/
Re: "Questions that don't deserve their own thread" thread
that idea has been on my mind for some time but i actually feel that there's a better way. i just discovered love frames and now studying it. do you think it would be better that drawing a rectangle and text?bobbyjones wrote:You can draw a box with text and check for the mouse \o/
Re: "Questions that don't deserve their own thread" thread
nvm, its not compatible with 0.10.0 . guess ill have to settle with rectanglesjalamaya wrote:that idea has been on my mind for some time but i actually feel that there's a better way. i just discovered love frames and now studying it. do you think it would be better that drawing a rectangle and text?bobbyjones wrote:You can draw a box with text and check for the mouse \o/
Re: "Questions that don't deserve their own thread" thread
Maybe the version you found isn't, but the is a 0.10 fork over at https://github.com/cyborgize/LoveFramesjalamaya wrote:nvm, its not compatible with 0.10.0 . guess ill have to settle with rectanglesjalamaya wrote:that idea has been on my mind for some time but i actually feel that there's a better way. i just discovered love frames and now studying it. do you think it would be better that drawing a rectangle and text?bobbyjones wrote:You can draw a box with text and check for the mouse \o/
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Re: "Questions that don't deserve their own thread" thread
I personally recommend for one pop up to just use code you have written rather than a library because you would have it exactly how you want it. When using libraries you have to do a lot of work just to get what you want and probably would only benefit in cases where you have a ton of UI elements.
Re: "Questions that don't deserve their own thread" thread
you can use something like this: http://pastebin.com/u15v5h30jalamaya wrote:new love2d user here. what can i use as substitute for love.window.showMessageBox()? im trying to create a messagebox that is attached to my window and i can change its design and remove title bar and disable everything that is behind said messagebox like a prompt when you are about to exit a game, something like that. tnx
Re: "Questions that don't deserve their own thread" thread
I have an idea for a game mechanic that would require game objects to emit 'clouds', or something like that. Cloudy colourful things in all directions. Possibly also directed in a cone or something. The colourful clouds would linger around a bit and intermix or at least overlap and thus result in mixed colours.
Is that possible?
How?
Can it be fast enough to fill the whole screen on your average five year old laptop with integrated graphics?
Is that possible?
How?
Can it be fast enough to fill the whole screen on your average five year old laptop with integrated graphics?
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Re: "Questions that don't deserve their own thread" thread
You basically just described particle systems.murks wrote:I have an idea for a game mechanic that would require game objects to emit 'clouds', or something like that. Cloudy colourful things in all directions. Possibly also directed in a cone or something. The colourful clouds would linger around a bit and intermix or at least overlap and thus result in mixed colours.
Is that possible?
How?
Can it be fast enough to fill the whole screen on your average five year old laptop with integrated graphics?
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