Hi folks,
I'm testing some stuff for a potential new game and I have some questions regarding scaling.
in terms of jitterness of movements, what would be better to do considering my game would have 2 very different scales:
1- use big sizes for everything and zoom out when needed
2 - use normal sizes and zoom in when needed?
also, is there any difference between using love.graphics.scale and then draw or not using scale and then calling draw with the scaling parameters? (I know the first case applies the scale to all operations after it, but besides that, is there any difference?)
thank in advance!
Scaling questions
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Re: Scaling questions
lg.scale also scales the position things are drawn at, using the scale parameters doesn't.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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