Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
- DeltaF1
- Citizen
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Re: Spellrazor (Freeware) 0.9.4 - Trailer now up
I really like the new trailer! It's inspiring me to play more of it
Re: Spellrazor (Freeware) 0.9.4 - Trailer now up
Thanks. You guys inspired me to make it better. :-)
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
Latest version uploaded. Various changes - mainly to endgame stuff and shaders (forever tweaking).
- radgeRayden
- Prole
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
Madrayken I have ported your last build to 0.10.0 so it could run on a raspberry pi 2. It wasn't for me though, so I'm asking for your permission to pass it forward.
Edit: apparently it doesn't work anyway because of the shaders.
Edit: apparently it doesn't work anyway because of the shaders.
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
Feel free to pass it on, regardless. That said, the new version has been 0.10.0-ised already.
I have another project destined for mobile that'll require a second look at my shaders and probably help with compatibility issues. Is the PI issue simply the use of *any* shaders, or just a lower grade GL issue?
I have another project destined for mobile that'll require a second look at my shaders and probably help with compatibility issues. Is the PI issue simply the use of *any* shaders, or just a lower grade GL issue?
- radgeRayden
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
I'm not sure since I don't know much about shader support, but here's the error that was reported:
If you figure this out a shaderless fallback of the game would be nice, although I'm afraid it won't look very good :/
Code: Select all
Error: Cannot link shader program object: ERROR:CUSTOM-11 (fragment shader, line 12) No declared overload matches function call arguments stack traceback:
(tail call): ?
[C]: in function 'newShader'
main.lua:165: in function 'load'
[string "boot.lua"]:439: in function <[string "boot.lua"]:435>
[C]: in function 'xpcall'
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
Hello Dene,
Hmm, the file that I'm able to download from MediaFire link in the first post shows an upload date of 12/14/15 so I think it's v0.9.2. I'm getting quite a few errors running it under 0.1.0 ... I've checked a few of them and they appear to be depreciated functions from 0.9+
Cheers
Hmm, the file that I'm able to download from MediaFire link in the first post shows an upload date of 12/14/15 so I think it's v0.9.2. I'm getting quite a few errors running it under 0.1.0 ... I've checked a few of them and they appear to be depreciated functions from 0.9+
Cheers
Old programmers never die, they just get disassembled...
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
Fixed! Thanks for the heads-up. The Mediafire and itch.io links got out of synch.
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
@radgeRayden Give this version a go with your PI setup. I've removed all shaders. It doesn't look quite as glowy, and some of the spell effects and lighting don't really show up, but it's still quite nice.
http://www.mediafire.com/download/stnl0 ... zorPI.love
http://www.mediafire.com/download/stnl0 ... zorPI.love
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
Removing shaders isn't necessary, they just need to be edited a bit.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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