Does anyone know a way to make it work with slam? (https://github.com/vrld/slam)
I get some hard to debug error (thrown in a thread) when I have love-loader require slam.
Does anyone know a way to make it love 0.10.0 ready, e.g. load videos?
love-loader: load resources in a separate thread, easily
- slime
- Solid Snayke
- Posts: 3166
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: love-loader: load resources in a separate thread, easily
Currently, love's video decoding is done by reading the file a bit at a time (and decoding the contents) in a separate thread already, so love-loader wouldn't help much there.murks wrote:Does anyone know a way to make it love 0.10.0 ready, e.g. load videos?
What love-loader doesn't do properly right now is load Images which are Compressed Textures (it should use [wiki]love.image.isCompressed[/wiki] to determine whether to load the file as a [wiki]CompressedImageData[/wiki] or a regular ImageData, before eventually passing the data to love.graphics.newImage).
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: love-loader: load resources in a separate thread, easily
I have not given a look at 0.10.x features for this lbrary just yet. I don't know when I will be able to do so (Pull requests are accepted and encouraged though)
When I write def I mean function.
Re: love-loader: load resources in a separate thread, easily
I guess by slimes argumentation, it does not make sense to use love-loader for streaming audio either, right?
Additionally to the workaround I use for sounds (https://github.com/kikito/love-loader/issues/15) I simply load streaming audio without the loader:
instead of:
I have not tested the performance, but it works.
Btw., kikito, your libraries are great, they tend to ... work! Thanks!
Additionally to the workaround I use for sounds (https://github.com/kikito/love-loader/issues/15) I simply load streaming audio without the loader:
Code: Select all
MUSIC['song'] = love.audio.newSource('music/05CreepyCastle.ogg', 'stream')
Code: Select all
LOADER.newSource(MUSIC, 'song', 'music/05CreepyCastle.ogg', 'stream')
Btw., kikito, your libraries are great, they tend to ... work! Thanks!
- georgeprosser
- Citizen
- Posts: 68
- Joined: Fri Mar 28, 2014 5:55 pm
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: love-loader: load resources in a separate thread, easily
I have not updated it in a while, but it still works as far as I know.
When I write def I mean function.
Re: love-loader: load resources in a separate thread, easily
Is it able to create a feature request for love-loader?
About it's integration with 3DreamEngine's (https://github.com/3dreamengine/3DreamEngine) resourses?
Preloading *.obj files, *.3do files (innder format of subj), textures?
love-loader is an extremely useful piece of code, but It would be nice to use it with other libraries.
And I do not even understand what person should I talk about this: kikito, Tanner Rogalsky, 3DreamEngine's author or someone else.
About it's integration with 3DreamEngine's (https://github.com/3dreamengine/3DreamEngine) resourses?
Preloading *.obj files, *.3do files (innder format of subj), textures?
love-loader is an extremely useful piece of code, but It would be nice to use it with other libraries.
And I do not even understand what person should I talk about this: kikito, Tanner Rogalsky, 3DreamEngine's author or someone else.
Who is online
Users browsing this forum: Bing [Bot], Majestic-12 [Bot] and 1 guest