A force directed graph algorithm written in Lua.
Graphoon emerged from the graph calculation code used in both LoGiVi and LoFiVi.
A force directed graph layout is achieved by simulating physical forces, which push and pull each node in the graph until a nice layout is found.
The code lives on github.
A demo .love can be found here (requires LÖVE 0.10.0).
The same demo can also be found online here.
Graphoon (Now with online demo)
Re: Graphoon
Looks awesome, you just wiped out the main reason why I didnt start to check out this 4X-idea I am having
Re: Graphoon
Thank youriidom wrote:Looks awesome, you just wiped out the main reason why I didnt start to check out this 4X-idea I am having
I'm always open for suggestions.
Re: Graphoon
Holy shit, it's beautiful!
Was it as painful to create as painful I think it was?
Was it as painful to create as painful I think it was?
not active here anymore
Re: Graphoon
I wouldn't call it painful. I learned a lot while working on the graph code, but it definitely took some timeKatamori wrote:Was it as painful to create as painful I think it was?
It's not perfect either: First of all the runtime increases exponentially with each added node (I have an idea how to break it down using a spatial index, but haven't tried implementing one yet) and there still are some cases where the graph will "explode" or not form a nice layout.
All in all I am quite happy with the current version though
Re: Graphoon
I have the same problems, but I did not work any further on my code (see attachment).rmcode wrote:It's not perfect either: First of all the runtime increases exponentially with each added node (I have an idea how to break it down using a spatial index, but haven't tried implementing one yet) and there still are some cases where the graph will "explode" or not form a nice layout.
What could work is using a global potential of all nodes instead of using forces between each node-pair. But thats something I have not tried.
- Attachments
-
- PageRankGraph.love
- (227.25 KiB) Downloaded 412 times
Re: Graphoon
Hehe when I started messing around with this whole force-directed layout stuff I wrote a program quite similar to yours. It basically attracts all nodes towards the center and adds repulsion forces between them (so no extra attraction force between connected nodes).Xugro wrote:I have the same problems, but I did not work any further on my code (see attachment).rmcode wrote:It's not perfect either: First of all the runtime increases exponentially with each added node (I have an idea how to break it down using a spatial index, but haven't tried implementing one yet) and there still are some cases where the graph will "explode" or not form a nice layout.
What could work is using a global potential of all nodes instead of using forces between each node-pair. But thats something I have not tried.
I then started connecting nodes at random, but it quickly turned out that with a global attraction point the nodes won't get close to the nodes they are connected to, which leads to a messy layout. It's because of the attraction forces between connected nodes that a nice layout is formed (aka connected nodes are close to each other).
One idea I wanted to try out uses a spatial index. You could iterate over all edges and attract nodes along their connections regardless of where they are, but use a quadtree to only repel nodes which are close to each other. Depending on the distance between nodes, a lot of the repulsion forces are small enough to be negligible. (I actually tried this with LoGiVi about a year ago, but didn't manage to get a nice layout: https://twitter.com/rm_code/status/579957755613745152).
Re: Graphoon (Now with online demo)
Added an online demo (using love.js): http://rm-code.github.io/Graphoon/
Re: Graphoon (Now with online demo)
Thought I might have an application so diddled with the code.
Your comment:
Don't mind ugly code (produce a lot of it myself) but semicolons - UG!
Moved all of the constants up front for easy adjustments (rather than having them distributed in the modules).
and added ability to switch data sets on the fly ('N' key).
Conclusion: Very interesting but really don't know what to do with it.
Your comment:
Code: Select all
DISCLAIMER: Don't scroll down if you can't stand ugly code.
Moved all of the constants up front for easy adjustments (rather than having them distributed in the modules).
Code: Select all
-- ------------------------------------------------
-- Constants
-- ------------------------------------------------
local color = {
background = { 204, 224, 232 },
node = { 130, 190, 238 },
edge = { 100, 100, 100 },
text = { 30, 100, 256 },
cursor = { 234, 49, 110 }
}
local sprite = { image = love.graphics.newImage( 'file.png' ), size = 16 }
sprite.ht = sprite.image:getHeight()
sprite.scale= sprite.size/sprite.ht
sprite.offset= sprite.ht/2
force = { spring = 0.005, change = 20, max = 4 }
param = { speed = 128, damping = 0.95, mass = 3 }
local data = { sets = { 'GraphoonData', 'program', 'EvilDead' }, selected = 1 }
local screen = { wd = 1200, ht = 700 }
Conclusion: Very interesting but really don't know what to do with it.
Last edited by Ref on Fri Feb 12, 2016 3:14 am, edited 1 time in total.
Re: Graphoon (Now with online demo)
Really surprised as to how easy it was to add rotation (just press 'R')
Really a neat script.
Good job.
Edit: My bad! Forgot to include the license!
Reloaded love with license.
Really a neat script.
Good job.
Edit: My bad! Forgot to include the license!
Reloaded love with license.
- Attachments
-
- GraphoonDemoWithRotation.love
- (26.95 KiB) Downloaded 201 times
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