I've been wondering for awhile how to implement an ambient particle system, and it's something I've never seen a tutorial for.
Some games have little glowing orbs just floating up and side to side slowly on some levels. I'd imagine weather like snow, rain, or sandstorms could also be implemented with particles.
Does anyone know of any tutorials or examples of this kind of system?
Ambient Particle Systems
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- giantofbabil
- Prole
- Posts: 32
- Joined: Tue Dec 15, 2015 6:07 pm
Ambient Particle Systems
Code: Select all
if enemy == lowerClassSaiyan and powerLevel > 9000 then
love.graphics.print("What?! 9000?! There's no way that could be right!", 10, 200)
else
love.graphics.print("You fool!", 10, 200)
end
-
- Party member
- Posts: 107
- Joined: Wed Oct 15, 2014 5:00 pm
- Location: Yorkshire, England
Re: Ambient Particle Systems
There are a few libraries on the forums but I think it's best to write the first one yourself so you know. I learned a lot from http://natureofcode.com/ the first few chapters will show you how to set up a particle system.
Code: Select all
if not wearTheseGlasses() then
chewing_on_trashcan = true
end
Re: Ambient Particle Systems
There's not only libraries, löve includes particle systems in the core librarypedrosgali wrote:There are a few libraries on the forums but I think it's best to write the first one yourself so you know. I learned a lot from http://natureofcode.com/ the first few chapters will show you how to set up a particle system.
s-ol.nu
Code: Select all
print( type(love) )
if false then
baby:hurt(me)
end
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