After a very long (1.5 year of) pause, I returned to LÖVE. Being inspired by stuff I've read and watched about making an actually good game, I created a very early prototype for a very loose idea I have.
I have a plan of making a logic game with puzzles and a small amount of action based on "abilities" I gave to the playable characters of the game. What do you think, is it viable? The highlight is on the patterns; I tried to give them some strategic variety; is it done properly?
EDIT: as of Jan 15 2016 (Build 5) I made a major overhaul, eliminating turn-based fashion to a semi-turn-based one and adding a new main game mechanic, which is presented in v5.
"MANUAL"
BASIC CONTROL
- press WASD to move
- press Q to change character
- use mousewheel to select an ability; press a mouse button to use it
MOUSE CONTROL
- you can change direction with the position of the mouse
- turning has no step cost
- the first 4 abilities are symmetric, the rest are direction-sensitive
ABILITIES
- when an ability is selected, its pattern is drawn out
- when you push a mouse button, tiles in the same patterns are changed
- a certain type of floors that can be turned "on" and "off" by these abilities
OBJECTS & MAP
- there are walkable and impassable floors without any further properties
- certain floors can be turned on and off; latter makes players stuck
- Shadow Towers: disables the ability casting of players in a predefined distance
- Exit tiles: the two players must stay on exit tiles to finish a level
GUI
- by clicking on the arrow and circle icons, you can move and zoom the map
OTHER FEATURES
- you can create any maps by drawing a bitmap
- press Z to load testmaps I've done (dev feature)
PLANNED FEATURES
- signs
- expanding the Cast_Ability function: explosion events, rockets
- change from mouse to keyboard selection
- circular effect to shadow towers
- kickable urns (Hirlau...)
- teleports
- jump to selected player
- a proper zoom
- autotiling
- one-way gates solely for one player
Screenshot:
Thunderrealm - game prototype (build 5 - FIRST MAJOR ALPHA!)
Thunderrealm - game prototype (build 5 - FIRST MAJOR ALPHA!)
- Attachments
-
- Thunderrealm Game Prototype Build 5.love
- v5
- (135.2 KiB) Downloaded 192 times
-
- Thunderrealm Game Prototype Build 4.love
- v4
- (18.19 KiB) Downloaded 194 times
Last edited by Katamori on Fri Jan 15, 2016 3:38 pm, edited 7 times in total.
not active here anymore
Update!
Okay, well, I'm still interested in the opinions, but now I have some more to provide! Functionality is improved and extended; and from now, I'm gonna provide a "manual" of some kind too!
I know you'd prefer screenshots or a video, but neither can show much, I'm sorry. :/
I know you'd prefer screenshots or a video, but neither can show much, I'm sorry. :/
Re: Just a very early game prototype I'm working on (build 2
You have a very nice idea here. I like it so far, although you really need to add the attacks.
Re: Just a very early game prototype I'm working on (build 2
It feels strange that you have to use the mouse to select and use abilities IMO. I'd like to see them mapped to the keyboard instead.
Is it normal that the yellow tiles stay on screen after you selected an ability?
Is it normal that the yellow tiles stay on screen after you selected an ability?
Re: Just a very early game prototype I'm working on (build 2
Thanks, will do!Doctory wrote:You have a very nice idea here. I like it so far, although you really need to add the attacks.
That seemed the most straightforward control at the time. I afraided that assigning them to keyboard would be a bit overwhelming.rmcode wrote:It feels strange that you have to use the mouse to select and use abilities IMO. I'd like to see them mapped to the keyboard instead.
Is it normal that the yellow tiles stay on screen after you selected an ability?
What about adding an option to change, whether you select with mouse or keyboard? Also, what do you think is better: numers from 0-9 or arrows to iterate one by one?
That's the current effect of an "attack".Is it normal that the yellow tiles stay on screen after you selected an ability?
Last edited by Katamori on Tue Jan 05, 2016 1:38 am, edited 1 time in total.
Who is online
Users browsing this forum: No registered users and 1 guest