Nope, not at all.Karai17 wrote:Are you flooring the draw positions?
MSAA smoothing movement?
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Re: MSAA smoothing movement?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: MSAA smoothing movement?
Do that.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
Re: MSAA smoothing movement?
That fixed it.. Why did it? I thought LOVE didn't have a problem with float-point drawing positions?Karai17 wrote:Do that.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: MSAA smoothing movement?
You're trying to draw pixels to sub-pixel coordinates, so it is going to either look janky or anti-aliasing is going to make things look blurry. You should always draw to the pixel grid, unless you have a specific reason not to.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
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