slime wrote:I was testing in Mac OS X before - after booting into Windows it seems my AMD Radeon 6750m has the same graphics driver bug.
It happens for me regardless of whether I use 64 bit or 32 bit versions of 0.9.2 or 0.10.0 though.
Ah yeah you are correct, I just realised I was using the edited version with the filled rectangle method by mistake.
Nevermind, I presume the workaround (setColor & fill) is ok? Not noticed any other issues (And I have been dev'ing on this PC with this GPU for about 6 months in LOVE 0.9.0 & 0.9.2)
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Yeah, that'll do as a workaround - although performance might not always be as good. To make sure it has the best possible performance when doing that, set the blend mode so that it won't do any blending: love.graphics.setBlendMode("replace", "premultiplied")
You could also probably do something like this, which I believe should work as well:
slime wrote:Yeah, that'll do as a workaround - although performance might not always be as good. To make sure it has the best possible performance when doing that, set the blend mode so that it won't do any blending: love.graphics.setBlendMode("replace", "premultiplied")
You could also probably do something like this, which I believe should work as well: