So I've been trying out Atom lately and I noticed that the console won't pop up if I open my love project using a package called: Lua-Launch or something like that.. t.console IS true and it works if I open up the game manually.
Is there a way to open my project with the developer console?
Is there a built in console in Atom?
Should I use another way to launch my project? If so: Which one?
Thank you in advance
Atom Console
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- radgeRayden
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Re: Atom Console
That is normal behaviour and seems to be associated with the fact that löve is being spawned by another process. Atom does have a built-in console, which you can open with ctrl+alt+i;It isn't very useful in this case though, as print doesn't seem to work properly.
The method I use is saving a batch file that starts love in the current directory, and then opening a windows console and calling that.
The contents of my batch file:
There's a package called 'run-in-terminal' that is useful for this specific setup. I use the following config under "Terminal with arguments":
If I placed the .bat correctly I can just run it by typing it's name (normally 'run').
The method I use is saving a batch file that starts love in the current directory, and then opening a windows console and calling that.
The contents of my batch file:
Code: Select all
"%PROGRAMFILES%\LOVE\love" .
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start /D {working_directory} C:\Windows\System32\cmd.exe /u
Re: Atom Console
Are you on OSX? I use Atom for all of my projects and simply have a terminal open on the side. I have this in my bash profile:Sosolol261 wrote:Should I use another way to launch my project? If so: Which one?
Code: Select all
alias love="/Applications/love.app/Contents/MacOS/love"
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love .
P.S.: When you run the project from the terminal all the output will be displayed in the terminal
Re: Atom Console
Having a alias to the LÖVE executable is good, but if you want to make a script that uses love, an alias won't work, as *rc files are not read by the shell when executing a script. (see ShreevatsaR blog post). So you'd probably better go with a symbolic link :
Then you can use the following command the same way as you would with an alias, but now you'll be able to use love in shell scripts on OS X.
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ln -s /Applications/love.app/Contents/MacOS/love /usr/bin/love
Code: Select all
love .
Re: Atom Console
I really like the "Build" extension for Atom. Just drop in a proper .atom-build.json file in your root directory and it can launch any application from atom using F9.
https://github.com/excessive/ludum-dare ... build.json
Make sure love is in your system PATH.
https://github.com/excessive/ludum-dare ... build.json
Make sure love is in your system PATH.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
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