[Alpha] Lucidity

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pgimeno
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Posts: 3657
Joined: Sun Oct 18, 2015 2:58 pm

Re: [Alpha] Lucidity

Post by pgimeno »

Thanks! I got to the fight. I've noticed that the skill action doesn't seem to have a description, so I didn't know what it does. I chuckled at the statuses of my guys :)

When trying doors I was a bit confused because w and s worked opposite to what I expected. Then I managed to make it to the next savepoint, got the incomplete level warning sign, and then got another crash when clicking Start:

Code: Select all

editor/scene_editor.lua:108: attempt to index a nil value


Traceback

main.lua:302: in function <main.lua:257>
hump/gamestate.lua:98: in function '__index'
editor/scene_editor.lua:108: in function 'new'
editor/mapAdmin.lua:971: in function 'load'
battle.lua:579: in function '__NULL__'
hump/gamestate.lua:49: in function 'switch'
playmap/play.lua:395: in function 'OnBattleMode'
...s/ErisIntro/children/realHouse/scripts/workInProgres.lua:224: in function 'OnClick'
menu/ui.lua:231: in function 'mousepressed'
menu/ui.lua:2784: in function 'mousepressed'
menu/ui.lua:2891: in function 'navi'
menu/ui.lua:2869: in function 'update'
playmap/play.lua:241: in function <playmap/play.lua:188>
hump/gamestate.lua:99: in function 'update'
[C]: in function 'xpcall'
It looks quite promising so far! Good job, you've managed to hook me on to find out what's next, even if it's not my genre ;)

Edit: To qubodup:
qubodup wrote:Not sure I'm not supposed to be able to reach the gate.
You fall down then you should land in a safe-ish place. The first time around you did it right, but for some reason you missed the landing point later after "Fine. Have it your way".
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