Jasoco wrote:If I use the lua file, what's the Copyright whatever on it?
Consider it public domain (there is not much creativity involved in copying formulas off a wikipedia article...
).
Jasoco wrote:Also, how many buffers can we have saved in memory?
Depends on how big your memory is (as far as I know).
Jasoco wrote:How many canvases can we have hidden for drawing to for later?
Depends on how many you can hold in memory...
Jasoco wrote:And can they be bigger than the screen?
Yes and no. You can create a framebuffer of any size, but it basically acts like a (resized) screenshot. Nobody will stop you from using love.graphics.scale though.
For example, you could create a framebuffer with size double of the game window and set the scale to 1/2 to effectively have a canvas that extends the screen.